That describes what the Fuel/Cargo container is supposed to be.Last game I was in, we used fuel bladders but they were permanently hooked up to the main tanks and basically part of the cargo hold.
There's a lot of weirdness in Traveller. You can drain a fuel tank in 6 minutes, regardless of size, but filling it at a starport takes 10x+ as long.Can I pump the entire load of a drop tank into a jump drive in one turn?
I therefore have pumps that can shift that volume of fuel in that time frame.
This but retcon away deep space manoeuvre drives.Think this has been said before but I will ad another voice to the choir of please please gather up the differing high guard additions made through adventures and place them into high guard, pretty please with a cherry on top.
Agreed!The sensor detection rules are a bit scattered. Getting them in one place would make referencing them easier.
Mods please ban this Death Star apologist.. Allowing a hit that gets a a few points through armour to potentially disable a battleship is a bit much. The cumulative damage critical rule is plenty.