That seems the obvious cheat, refilling a normal fuel tank, and indirectly, the fuel bladder is one degree away from doing what it obviously wasn't supposed to.
However, It's all supposed to occur in the same six minutes, and if you did that, you'd need twelve.
I have no idea what you are talking about. I can't figure out how anything you posted related to what I said. What's refueling the fuel bladder? And why is anything taking 12 minutes?
You are the March Harrier, a subbie, and you need to be able to make 2 x J1 instead of just J1. That requires carrying 40tons of fuel in your cargo bay.
Fuel Bladder: Requires 40 tons to carry the 40 tons of fuel. They take up 0.4 tons of your cargo space if empty.
Fuel/Cargo Container: Requires 40 tons for the fuel, plus 2 tons of equipment. That 2 tons of equipment remains used even if you are carrying cargo.
So, you are down 2 tons of space (5% of the ship) if you are running with the the extra fuel. And you are down 1.6 tons of space compared to the bladder if you are not carrying the extra fuel. From that point of view, the fuel/cargo container is clearly inferior. That's 1500 to 2000 credits foregone for every jump for the life of your ship. Quite expensive.
All it says about the fuel bladder is: Fuel cannot be pumped directly from these tanks to the jump drive, so a ship must complete a jump before it can use fuel stored in collapsible tanks.
What I think could use clarification for people who want RAW to be clear is:
1) Does "complete a jump" mean "enters jump space" or "exits jumpspace".
2) How long does it take to transfer the fuel from the bladder to the tanks.
Because the most likely way in which a bladder might pose a problem is (assuming the complete a jump means exits jump space) if you arrive at your destination and realize that the space is dangerous and you need to jump out again ASAP. A crash Astrogation plot takes 1d6 minutes. Can you transfer the fuel in that time or not? If not, what is the minimum time?
Obviously, if "complete a jump" means "successfully enter jump space", then the transfer time is irrelevant, because you can't be under time pressure on this score in jump space.