alex_greene
Guest
I had a weird dream - I dreamed of a Traveller setting where there was no centralised currency. No credits. Not only were there no credits; due to the variety of alien species encountered and the vast distances travelled between star systems, a single currency - the credit - was actually impossible.
That would have made trading a very interesting proposition - but also ship maintenance, adventuring, government, warfare and a host of other activities.
What other motivations could characters have for, as an example, taking on the role of bodyguards for an adventurous Noble who wants to go on a safari on the nearby jungle moon; or accepting some sort of job requiring, say, tracelessly breaking into a secure office and replacing one data crystal in a safe with an apparently identical data crystal?
That would have made trading a very interesting proposition - but also ship maintenance, adventuring, government, warfare and a host of other activities.
What other motivations could characters have for, as an example, taking on the role of bodyguards for an adventurous Noble who wants to go on a safari on the nearby jungle moon; or accepting some sort of job requiring, say, tracelessly breaking into a secure office and replacing one data crystal in a safe with an apparently identical data crystal?