Traveller's biotech is the biotech idea of ca. 1970, it lacks almost all of
the new ideas developed afterwards and continues some of the ideas
that have meanwhile been discarded as implausible (e.g. cryoberths).
To give an example: The Central Supply Catalogue describes a TL 10
Powered Plate Armour as made of metallic plates. True, this is possible
- but it is far more likely that it would be made of something like synthe-
tic chitin, which is far lighter than any metal.
Vargr said:
Maybe you should check GURPS: Transhuman Space...
It happens to be one of my favourite games, exactly because it has a
technology that does not only include what was deemed possible thirty
years ago, but also what is considered possible today. :wink:
Can you sell me idea why I should spend 10 bucks on "Audace Ad Gloriam"?
It depends on what you want for your setting. Audace ad Gloriam descri-
bes the kind of future technology that is extrapolated from today's tech-
nology, for example 3D printers, memory metals and lots of other inter-
esting and useful stuff the authors of the original Traveller setting could
not know at the time they wrote Traveller's technology assumptions.
And I like that the supplement describes in comprehensible terms how the
various pieces of equipment work, not only what they do.
The information "X enables you to Y" could just as well be used for a fan-
tasy magic item, in my view only the additional information "... by doing
Z" makes the item science fiction.
So, if the "pushing button A to do B" way to handle technology in the ga-
me is all you want, you do probably not need the supplement. If you want
to know what happens once you push button A and how this results in B,
you may well like it.
In the end, it comes down to a matter of taste, whether one leans more
towards
science fiction or towards science
fiction.
And like all matters of taste, one can exchange opinions, but a discussion
is bound to lead nowhere.