Green Karl
Mongoose
So it has been a few years sense I have posted here, but lately I have been playing around with Mongoose Traveller and thinking about different settings. I am not a huge fan of the Imperium or the base tech assumptions but that’s not a big deal for what I am sort of planning on. So as the title suggestion I would like to try and do something with the old Amazing Engines setting Bughunters. The idea is that you are playing a clone of someone back on Earth who has all your old life’s memories (and skills) but now you in the body of an 18 year old that has been genetically enhanced such that not only are you stronger and faster then you ever were but also you have the conditioning to remain awake during hyper-jump trips (which normally drive normal humans insane). And of course as the back of the books says “Travel to exotic new worlds, see strange new life forms, and kill them . . . before they kill you!”
The game was heavily inspired by the Alien movies but also by the Terminator and Predator series. There are two big ancient races out in the nearby solar system that had wage war against each other for thousands and thousands of years. One based on super bio-tech/science and the other on super-tech. Many of their “living” or active weapons are still lying around just waiting for unsuspecting colonists to come along and eat/destroy them. Your characters job is to go out and kill them. You are all clones who have volunteered (at least your original self did) to join the UTRPF (United Terra Reconnaissance and Peacekeeping Force) to fight this war for as long as it takes. Normal humans are a bit nervous around you and the officer core is of course normal humans.
Anyway…I am looking for a little advice or some idea on how I might do this with Traveller. Right now my idea is that I think I want people to roll up randomly what career(s) they had in their original had. Maybe roll up randomly how many terms you have also served. There are certain careers that are not going to work, like Rogue as a criminal record would invalid you volunteering for the cloning process in the first place. Also most ‘pilots’ and engineering types are filtered towards the UTRPF Navy to pilot and crew all the starships, and dropships, etc. You would never get any Mustering out benefits (contacts, cash, sharing in a ship, etc), events don’t really matter to you, any Aging effects have been reversed (you have an 18 year old body again) as you are not really that person, you are a clone of the person who did all these things. You then have a year long basic training where you would get some basic skills no matter what (Guns, Z-G training, Vac Suit, etc)
I am working out my own Tech Level chart for things but it is close to TL 10 per Traveller, just no grav tech and a few other things are going to be different.
So suggestions on how I might do this? I am sort of stuck on an idea to make it work out right.
Anyway thanks for any thoughts on this...
The game was heavily inspired by the Alien movies but also by the Terminator and Predator series. There are two big ancient races out in the nearby solar system that had wage war against each other for thousands and thousands of years. One based on super bio-tech/science and the other on super-tech. Many of their “living” or active weapons are still lying around just waiting for unsuspecting colonists to come along and eat/destroy them. Your characters job is to go out and kill them. You are all clones who have volunteered (at least your original self did) to join the UTRPF (United Terra Reconnaissance and Peacekeeping Force) to fight this war for as long as it takes. Normal humans are a bit nervous around you and the officer core is of course normal humans.
Anyway…I am looking for a little advice or some idea on how I might do this with Traveller. Right now my idea is that I think I want people to roll up randomly what career(s) they had in their original had. Maybe roll up randomly how many terms you have also served. There are certain careers that are not going to work, like Rogue as a criminal record would invalid you volunteering for the cloning process in the first place. Also most ‘pilots’ and engineering types are filtered towards the UTRPF Navy to pilot and crew all the starships, and dropships, etc. You would never get any Mustering out benefits (contacts, cash, sharing in a ship, etc), events don’t really matter to you, any Aging effects have been reversed (you have an 18 year old body again) as you are not really that person, you are a clone of the person who did all these things. You then have a year long basic training where you would get some basic skills no matter what (Guns, Z-G training, Vac Suit, etc)
I am working out my own Tech Level chart for things but it is close to TL 10 per Traveller, just no grav tech and a few other things are going to be different.
So suggestions on how I might do this? I am sort of stuck on an idea to make it work out right.
Anyway thanks for any thoughts on this...