Traveller - Bughunters...

Green Karl

Mongoose
So it has been a few years sense I have posted here, but lately I have been playing around with Mongoose Traveller and thinking about different settings. I am not a huge fan of the Imperium or the base tech assumptions but that’s not a big deal for what I am sort of planning on. So as the title suggestion I would like to try and do something with the old Amazing Engines setting Bughunters. The idea is that you are playing a clone of someone back on Earth who has all your old life’s memories (and skills) but now you in the body of an 18 year old that has been genetically enhanced such that not only are you stronger and faster then you ever were but also you have the conditioning to remain awake during hyper-jump trips (which normally drive normal humans insane). And of course as the back of the books says “Travel to exotic new worlds, see strange new life forms, and kill them . . . before they kill you!”

The game was heavily inspired by the Alien movies but also by the Terminator and Predator series. There are two big ancient races out in the nearby solar system that had wage war against each other for thousands and thousands of years. One based on super bio-tech/science and the other on super-tech. Many of their “living” or active weapons are still lying around just waiting for unsuspecting colonists to come along and eat/destroy them. Your characters job is to go out and kill them. You are all clones who have volunteered (at least your original self did) to join the UTRPF (United Terra Reconnaissance and Peacekeeping Force) to fight this war for as long as it takes. Normal humans are a bit nervous around you and the officer core is of course normal humans.

Anyway…I am looking for a little advice or some idea on how I might do this with Traveller. Right now my idea is that I think I want people to roll up randomly what career(s) they had in their original had. Maybe roll up randomly how many terms you have also served. There are certain careers that are not going to work, like Rogue as a criminal record would invalid you volunteering for the cloning process in the first place. Also most ‘pilots’ and engineering types are filtered towards the UTRPF Navy to pilot and crew all the starships, and dropships, etc. You would never get any Mustering out benefits (contacts, cash, sharing in a ship, etc), events don’t really matter to you, any Aging effects have been reversed (you have an 18 year old body again) as you are not really that person, you are a clone of the person who did all these things. You then have a year long basic training where you would get some basic skills no matter what (Guns, Z-G training, Vac Suit, etc)

I am working out my own Tech Level chart for things but it is close to TL 10 per Traveller, just no grav tech and a few other things are going to be different.

So suggestions on how I might do this? I am sort of stuck on an idea to make it work out right.

Anyway thanks for any thoughts on this...
 
Sounds like a perfect job for someone with an Army or Marine background...

I would suggest that the Humans be about TL9-10 and have the Aliens be TL15. That keeps things within Traveller's normal tech level ranges, but gives the alien remnants a lot of extra goodies to work with.

CSC would be a good book for those High Tech/Non-Imperial weapons. The recent mini-book BioTech Vehicles might be worth picking up as it has some ideas about what can be done with biotech and how to adapt the regular rules to it.

Also, Cybernetics would be a good one for upgrades etc.
 
Make the Shapers and Artificers have even higher TL in their own expertise (bio and hard) areas and make respective items available to one group and not the other.
 
Hmm cool...

so another questions... would 2300AD or Chthonian Stars be worth it to get some more in-depth "Earth" based ideas and character creation option? With Bughunters history mostly being only around 150 or so years in the future just wondering.

I own the old original Traveller 2300 and the revised 2300AD so I guess I do have those backgrounds but I am mostly wondering about the Traveller rules
 
The 2300AD rules have good character generation stuff for people from Earth and the various colonies. There is also some info on GeneMods...

All in all, a good near Earth setting with much Traveller goodness as well.

There is a lot of history etc, that may not apply to your situation, but it might offer some inspiration.

I don't know how detailed the background is for the setting you are using.
 
I have both. Both have some interesting ideas maybe useful in a Bughunters campaign.

Cthonian Stars does not have FTL so all action is in the Solar System. Each planet or moon in the system is treated as a separate homeworld with its own education options. Earth is a relative paradise, Mars is undergoing terraforming, the rest are your basic sealed from incredibly hostile environments. People are people (no transhumanism). Cthonian Stars brings in
Horror and Madness Rules (a conversion to some extent of CoC Sanity Rules), Character Qualities independent of careers (Advantages and Disadvantages like Fast Healing or Fat) and half-terms for careers. And of course monsters From Beyond (Shaper subject races)

2300 brings in some expanded ideas from previous versions. Body size factors into character generation and description. Core vs Frontier differences in pre-career education skills. Gravity factors into character generation. Advantages and Disadvantages Some are like "Alien Traits" (i.e. DNA Mods or Transhumanism), others are not genetic like Famous or Dark Secret. Life in the Core vs Frontier is more detailed, like Earth being privacy intrusive, and the Frontier more gritty like the portable fusion plant next to the outdoor latrine.

If I may, back on the Aliens. I might suggest three Traveller supplements for other options
Supplement 4: Central Supply Catalog (more stuff for the humans, yea!)
Supplement 8: Cybernetics (building Artificer aliens with more "tech")
Flynn's Guide to Aliens in Traveller (building Shaper aliens with "powers")
 
Nathan Brazil said:
If I may, back on the Aliens. I might suggest three Traveller supplements for other options
Supplement 4: Central Supply Catalog (more stuff for the humans, yea!)
Supplement 8: Cybernetics (building Artificer aliens with more "tech")
Flynn's Guide to Aliens in Traveller (building Shaper aliens with "powers")

OK I will take a look at these... sounds like good places to look for extra gear and aliens
 
Rikki Tikki Traveller said:
CSC would be a good book for those High Tech/Non-Imperial weapons.

Sorry I am not 100% on Traveller jargon... is CSC the Chthonian Stars campaign setting or something else? Sorry I am dense
 
Green Karl said:
Hmm cool...

so another questions... would 2300AD or Chthonian Stars be worth it to get some more in-depth "Earth" based ideas and character creation option? With Bughunters history mostly being only around 150 or so years in the future just wondering.

I own the old original Traveller 2300 and the revised 2300AD so I guess I do have those backgrounds but I am mostly wondering about the Traveller rules

2300AD would be a good source to use. Bughunters has a FTL very similar to 2300AD's stutter warp except with longer ranger and it is much slower. (No range limitation but a top speed of 20 C.) Also the weapons from 2300AD a pretty good match for many of the weapons described in Bughunters.

I too am a big fan of Bughunters. I use some its timeline bits to flesh out 2300AD, and I have its FTL as an early form of travel before modern stutter warp. It makes an interesting addition to have the ability to break the 7.7 barrier but you have to be cryogenically frozen and only travel at 20C. (This comes out to a speed of .055 LY / day; very slow by 2300ADs standard.) I've been thinking of converting some of the ships over to Mongoose rules but am new to Mongoose. All Bughunters ships are modular so we could design the modules separately then add a modified docking clamp to stick them together.

Let me know what you come up with and I'll post stuff if I have time to work on my conversion.
Benjamin
 
Gotta necro this thread. I loved Bughunters ... played a couple scenarios at conventions. It ended ... poorly for us poor UMPF Marines.

But we splatted the Maker bots all to hell until the Shaper bot landed his psi powers on us. Good times. :mrgreen:
 
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