Yenaldlooshi
Cosmic Mongoose
Per BATTLEFIELD DEV: "Ranged attacks cannot be made in close combat."
Per Core Rules: " Only single-handed ranged weapons, such as pistols, may make ranged attacks against a target in close combat. Note that a pistol can be parried in close combat, representing the weapon getting knocked aside."
Why fix the core rule when it wasn't broke? Melee combat ensues and one character has a pistol, but under BATTLEFIELD DEV, the other character is magically immune to being shot by this pistol during the struggle? Someone has never had training in weapons retention tactics during hand to hand it is shows. When I clear an indoor area in close quarters and blind corners, I keep my pistol in a tight two handed grip near the chest so that it can't be taken away from me in a hand to hand struggle, and you can bet I can fire it in melee.
By they way, I LOVED that you could parry a pistol in the core rules. A lot of game rules leave that out.
Per Core Rules: " Only single-handed ranged weapons, such as pistols, may make ranged attacks against a target in close combat. Note that a pistol can be parried in close combat, representing the weapon getting knocked aside."
Why fix the core rule when it wasn't broke? Melee combat ensues and one character has a pistol, but under BATTLEFIELD DEV, the other character is magically immune to being shot by this pistol during the struggle? Someone has never had training in weapons retention tactics during hand to hand it is shows. When I clear an indoor area in close quarters and blind corners, I keep my pistol in a tight two handed grip near the chest so that it can't be taken away from me in a hand to hand struggle, and you can bet I can fire it in melee.
By they way, I LOVED that you could parry a pistol in the core rules. A lot of game rules leave that out.