Traveller and language.

TrippyHippy

Emperor Mongoose
"Sorry, I don't get it!"

That's pretty much the typical response I am recieving from a lot of first time gamers (and non-gamers) in response to the playtest rules so far.

The recent addition of the starship design rules are particularly unaccessable I feel. Firstly comes the loose, seemingly interchangable definitions - volumes, mass and d-mass - then comes a set of overlong tables of which players have to make a bunch of obscure calculations, and arbitrary decisions. Everything seems to be based upon cost, which is fine unless you recieve a ship as a benefit (what do you base it on then?). Moreover it just isn't much fun, having to and flick forward and back and decipher text in this way.

The starship rules aren't the only issue though. There are issues of communication throughout the book, and with only just over a month left before release this is concerning, I feel. The character generation checklist is too long and fernickity, to the extent that it actually confuses the system rather than helping it. Wouldn't it be better to have something like five core steps written in paragraphs, in plain English, rather than 14 points with letter inserts, that may or may not be in the right order?

I sent in a playtest report just before xmas, but it was quite a short one. I'm writing now just because I have a bit more time. However, my initial statement is pretty much the same here too. The actual systems all seem to work well in practice - but the explanations, definitions and communication all need a heck of a lot of work still. Is there going to be time?
 
TrippyHippy said:
That's pretty much the typical response I am recieving from a lot of first time gamers (and non-gamers) in response to the playtest rules so far.

Do you think this is confusion is specific to the playtest draft, or is this just the general initial confusion that one tends to find with first time gamers?

(put it this way, would you have got the same sort of response if you tried CT on your first time players?)
 
TrippyHippy said:
"Sorry, I don't get it!"

That's pretty much the typical response I am recieving from a lot of first time gamers (and non-gamers) in response to the playtest rules so far.

The recent addition of the starship design rules are particularly unaccessable I feel. <snip for brevity>


Some of the rules are draft 3, some draft 1. In general there is a move towards both method testing and polishing the writing.

I hope, hope that what we are getting is the working parts version - the background introductory and overview text isn't included on purpose, right ?


Cap
 
This is in response mainly to attempts to play it over the Xmas period with family members. There have been some similar statements from more experienced gamers too, though.

Basically, the current text just isn't strong enough for publishing yet. I hope there is a lot going on behind the scenes that we are not seeing, however.
 
EDG said:
TrippyHippy said:
That's pretty much the typical response I am recieving from a lot of first time gamers (and non-gamers) in response to the playtest rules so far.

Do you think this is confusion is specific to the playtest draft, or is this just the general initial confusion that one tends to find with first time gamers?

(put it this way, would you have got the same sort of response if you tried CT on your first time players?)

To some degree it dosnt matter if it is the general 1st time gamers respose as the goal should be to express concepts in such a way that anyone can understand them.
 
minipainter said:
To some degree it dosnt matter if it is the general 1st time gamers respose as the goal should be to express concepts in such a way that anyone can understand them.

True, but people who have never tried gaming before tend to have to grapple with a lot more concepts than people familiar with gaming. There might be that initial "what are we doing again?" confusion mixed in with the "how does this rule work?" confusion. ;)
 
Back
Top