It has happened canonically.I mean, it's *possible* for it to be in the same galaxy as Charted Space - there have been thousands of years for it to have happened. Especially if the humans in question are not in fact from Earth.
But if they're also meant to be Terrans, the timeframe is tight for a cluster of dozens of worlds close enough to have been settled by sublight ships AND far enough away that it's remained out of contact. Not impossible, but probably simpler if by default it's its own TU.
Many would welcome this, Charted Space and its galaxy are not how everyone runs Traveller...They may also want the freedom to NOT be located on Travellermap, too.
I was really disappointed to hear they aren't mapping EDU to INT and INT to WIS, because that's where they belong. I've long disliked SOC as a stat and agree with their changing it to a trait or title.A YouTube video with some character generation info dropped today:
Oh, if the Vilani had discovered the Toliak they would have sent everyone who knew about it off to live on an island somewhere.We know the Vilani are extremely cautious and methodical, so it scans that they wouldn't have even contemplated interstellar travel until they were overprepared for it. While the Zho seem to have spent quite a bit of time in sublight exploration mode. Luck probably played a part in it, but the Zho do appear to be a lot more adventurous as a culture.
SOC as a stat worked in CT because stats didn't have fixed bonuses. You had situations where SOC 12 was a bonus and situations where it was a penalty. But in later editions (like Mongoose) where SOC is applied as a bonus or penalty to social rolls period, it breaks down badly. Traveller could use a way to have a socially inept Lordling and a charismatic guttersnipe, both of which are popular archetypes. But there is no mechanism in the base rules for doing that.I've long disliked SOC as a stat and agree with their changing it to a trait or title.
You're right, I had forgotten that. I much prefer using something like Vargr CHA and letting social standing be a situational modifier like CT.SOC as a stat worked in CT because stats didn't have fixed bonuses. You had situations where SOC 12 was a bonus and situations where it was a penalty. But in later editions (like Mongoose) where SOC is applied as a bonus or penalty to social rolls period, it breaks down badly. Traveller could use a way to have a socially inept Lordling and a charismatic guttersnipe, both of which are popular archetypes. But there is no mechanism in the base rules for doing that.
It sounds like this 5e game is going what I do with a house rule in my campaign, which is disassociate titles from the SOC stat.
That is a thing you could do. Everyone is equally good at socializing. Those especially charismatic people are really just folks with high Skill Ranks. But why is that only for social skills? Wouldn't it make sense to make that the standard for all skills?
Yeah. I don't particularly like how every task check has some unique calculation for resolving it in CT, but overall I am a big fan of emphasizing the character's actual Skill ranks over smothering them in stat and gear bonuses.Sounds like Classic Traveller . . .