Traveller 5E

I'm coming up on retirement, so I may well have a bash at Spinwood Marches when I'm bored...

Darrians are clearly the Elf enclave. Sword Worlders are human barbarian tribes. Vargr are beastfolk ones from the cold North. Aslan are a different breed of beastfolk, from the sunny South.

Zho can be the Evil Empire, unless we're going lower fantasy where no one is really the good guys. Zho are nonetheless weird and foreign and mystical. And as such Not From Around Here, Mister Frodo. (Also... goatees...)

The Marshes consist of scattered enclaves carved out from the forbidding and impenetrable Spinwood. Travel is mostly by river craft; some roads are maintained between the closer and bigger towns and cities, but the inexorable growth of The Wood means that without constant effort to clear it back, paths will close and become choked and tangled. The end result is a tapestry of semi-isolated island settlements. The Empire maintains some control over about half of the Spinwood centres, but the Emperor sits distant on his throne far away.
I always have the Sword Worlds as the dwarf enclaves
 
A bit late to this party.

There is a discussion on Traveller 5e on Traveller Reddit.

My advice when it comes to any crowdfund campaign is do your research, specially when someone is asking for large sums of money and your trust.

World's Largest RPG's

That is all I will say.
 
The are starting to reveal a few details about the setting they are rolling out:

"Civ X Primer
Millennia ago, slower-than-light vessels carried human colonists to distant worlds. Descendents of the oldest colony prospered, mastered the jump drive, and settled dozens of nearby systems. Now this thriving civilization wants to learn the fates of the other colonies spawned by that ancient effort.

Mission One: Beyond the Trailing Gap
A dangerous, deep-space stunt could blaze a trail to an unexplored region of space.
Mission Two: Hot Rocks, Cold Rocks
A survey team is about to close the file on an unremarkable star system when they discover a surprising opportunity.
Mission Three: An Anchor in Deep Time
A puzzling anomaly seems almost too tempting to ignore, but diverting to investigate could leave the travellers stranded forever."
 
A bit late to this party.

There is a discussion on Traveller 5e on Traveller Reddit.

My advice when it comes to any crowdfund campaign is do your research, specially when someone is asking for large sums of money and your trust.

World's Largest RPG's

That is all I will say.
Regardless of the pros and cons of the kickstarter, good God reddit is such a groupthink cesspit 🤣. It really does make one appreciate this forum, warts and all.

I also find it hard to believe that 66 people have already bought in at the eye-wateringly expensive top three tiers, though.

Edit: reading back, it sounds like you are insinuating that the company are somehow dodgy. They've already completed some kickstarters and I backed another that is nearing completion (the World's Biggest Dungeon one): I already have the pdfs and am delighted with them. Extremely high quality art and enjoyable writing.
 
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The are starting to reveal a few details about the setting they are rolling out:

"Civ X Primer
Millennia ago, slower-than-light vessels carried human colonists to distant worlds. Descendents of the oldest colony prospered, mastered the jump drive, and settled dozens of nearby systems. Now this thriving civilization wants to learn the fates of the other colonies spawned by that ancient effort.

Mission One: Beyond the Trailing Gap
A dangerous, deep-space stunt could blaze a trail to an unexplored region of space.
Mission Two: Hot Rocks, Cold Rocks
A survey team is about to close the file on an unremarkable star system when they discover a surprising opportunity.
Mission Three: An Anchor in Deep Time
A puzzling anomaly seems almost too tempting to ignore, but diverting to investigate could leave the travellers stranded forever."
Sounds like the Islands subsectors (absent J-drive being introduced by Imperial Scouts (IIRC)
 
They are now offering individual PDFs for reasonable prices as add-ons. I don't particularly like 5e, or class and level systems in general, but the Civ X and equipment, vehicle and ship books look good.
 
They are now offering individual PDFs for reasonable prices as add-ons. I don't particularly like 5e, or class and level systems in general, but the Civ X and equipment, vehicle and ship books look good.
Why have you seen them? Afaik no details have been released and 'the setting' is a one sentence decription that sounds rather uninspired. So how do you know they 'look good'.
 
Why have you seen them? Afaik no details have been released and 'the setting' is a one sentence decription that sounds rather uninspired. So how do you know they 'look good'.
They have the book covers for each of the books in the add-on section. And cost wise they look good because they are competitively priced. They only have brief descriptions of each book in the campaign guide so I've no idea what they look like art, layout or content wise. The team doing this is known for producing good product so it's likely the book interiors will look good visually and possibly even rules wise, but as Iwas replying to a concern about cost and availability of PDFs, it looks good in that regard.
 
The are starting to reveal a few details about the setting they are rolling out:

"Civ X Primer
Millennia ago, slower-than-light vessels carried human colonists to distant worlds. Descendents of the oldest colony prospered, mastered the jump drive, and settled dozens of nearby systems. Now this thriving civilization wants to learn the fates of the other colonies spawned by that ancient effort.
It feels a bit like Disney-era Star Wars wiping the slate clean, or Star Trek jumping so far into the future that continuity stops being a problem. I get why they do it, but it still feels like a loss.

Charted Space already has the depth and texture that make Traveller feel like Traveller, and if they’d used that, some 5E players might actually have gone on to buy sourcebooks and discover the setting properly.

Instead they’ve made a safe little sandbox that feels less like a gateway and more like a containment zone for people who can’t be bothered with canon.
 
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Charted Space is Mongoose IP.

Traveller is your own setting.

If CivX began with STL sleeper ships travelling at a high fraction of c they can be far away from Charted Space be the time they settle and discover the jump drive.

It could be Vilani from their pre-jump era, a minor human race or even Terrans from pre-jump.

With no Long Night they have time to build up to TL15... and somewhere out in the galaxy Charted Space is still there if you want it to be.
 
If the kickstarter is not using Mongoose Traveller rules and not using Charted Space, then the connection starts to feel pretty thin.

At that point “Traveller” seems to mean little more than the name, a few familiar bits of terminology, maybe lifepath chargen in some diluted form, and Marc Miller’s mild blessing from a tasteful distance.

So what are they really selling? Not Traveller as a rules system. Not Traveller as a setting. More a Traveller-flavoured 5E product with some borrowed furniture.

Strip out the rules chassis and strip out the main setting, and what is really left besides branding?
 
Traveller is not a setting. CT LBB:0 even gives you an example of making your own setting.

Traveller rule sets have included a freeform 2d6, a 2d6 task system, a d20 based task system, an Nd6 system - which of those is the "real" Traveller?
 
Traveller is not a setting. CT LBB:0 even gives you an example of making your own setting.

Traveller rule sets have included a freeform 2d6, a 2d6 task system, a d20 based task system, an Nd6 system - which of those is the "real" Traveller?
For me, and I suspect for a lot of players, real Traveller is a 2D6 system set somewhere in or near Charted Space.
 
For me, and I suspect for a lot of players, real Traveller is a 2D6 system set somewhere in or near Charted Space.
What makes Traveller Traveller is something we have been debating as a fan base for decades. As someone who does not play in the OTU, I do feel I am in the minority. But I really don't think anyone would say my homebrew sector is not Traveller because it is not in Chartered Space.
 
For me, and I suspect for a lot of players, real Traveller is a 2D6 system set somewhere in or near Charted Space.
If you say so. I will grant that most companies that license "Traveller" are trying to repackage Charted Space. Mindjammer being one of the exceptions, in that it licensed Mongoose's iteration of the 2d6 system. But I certainly strongly disagree that Traveller requires Charted Space. I have run games in Charted Space, but not more often than I have run games that have nothing to do with that setting.

There's no definition of "Traveller" that covers all its extant variants. IMHO, T20 was closer to "traveller" than GURPS was, because it at least used Traveller style prior career chargen, just modified for a level/class based system.

It appears that this project is going with the "vibes" definition of Traveller: No ftl comms, jump drives that work a certain way, the prior career style chargen, and other assumptions about how space opera works that align with Traveller. We don't know yet, but I expect that ship designs and deckplans with be in the Traveller style.
 
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