WHULorigan
Emperor Mongoose
Okay. Probably can be ignored then.
Take a look at them though anyway. There is a wiki write up. They are already a natural fit, despite the Sector Location.
Okay. Probably can be ignored then.
I always have the Sword Worlds as the dwarf enclavesI'm coming up on retirement, so I may well have a bash at Spinwood Marches when I'm bored...
Darrians are clearly the Elf enclave. Sword Worlders are human barbarian tribes. Vargr are beastfolk ones from the cold North. Aslan are a different breed of beastfolk, from the sunny South.
Zho can be the Evil Empire, unless we're going lower fantasy where no one is really the good guys. Zho are nonetheless weird and foreign and mystical. And as such Not From Around Here, Mister Frodo. (Also... goatees...)
The Marshes consist of scattered enclaves carved out from the forbidding and impenetrable Spinwood. Travel is mostly by river craft; some roads are maintained between the closer and bigger towns and cities, but the inexorable growth of The Wood means that without constant effort to clear it back, paths will close and become choked and tangled. The end result is a tapestry of semi-isolated island settlements. The Empire maintains some control over about half of the Spinwood centres, but the Emperor sits distant on his throne far away.
Regardless of the pros and cons of the kickstarter, good God reddit is such a groupthink cesspitA bit late to this party.
There is a discussion on Traveller 5e on Traveller Reddit.
My advice when it comes to any crowdfund campaign is do your research, specially when someone is asking for large sums of money and your trust.
World's Largest RPG's
That is all I will say.
Sounds like the Islands subsectors (absent J-drive being introduced by Imperial Scouts (IIRC)The are starting to reveal a few details about the setting they are rolling out:
"Civ X Primer
Millennia ago, slower-than-light vessels carried human colonists to distant worlds. Descendents of the oldest colony prospered, mastered the jump drive, and settled dozens of nearby systems. Now this thriving civilization wants to learn the fates of the other colonies spawned by that ancient effort.
Mission One: Beyond the Trailing Gap
A dangerous, deep-space stunt could blaze a trail to an unexplored region of space.
Mission Two: Hot Rocks, Cold Rocks
A survey team is about to close the file on an unremarkable star system when they discover a surprising opportunity.
Mission Three: An Anchor in Deep Time
A puzzling anomaly seems almost too tempting to ignore, but diverting to investigate could leave the travellers stranded forever."
Why have you seen them? Afaik no details have been released and 'the setting' is a one sentence decription that sounds rather uninspired. So how do you know they 'look good'.They are now offering individual PDFs for reasonable prices as add-ons. I don't particularly like 5e, or class and level systems in general, but the Civ X and equipment, vehicle and ship books look good.
They have the book covers for each of the books in the add-on section. And cost wise they look good because they are competitively priced. They only have brief descriptions of each book in the campaign guide so I've no idea what they look like art, layout or content wise. The team doing this is known for producing good product so it's likely the book interiors will look good visually and possibly even rules wise, but as Iwas replying to a concern about cost and availability of PDFs, it looks good in that regard.Why have you seen them? Afaik no details have been released and 'the setting' is a one sentence decription that sounds rather uninspired. So how do you know they 'look good'.
It feels a bit like Disney-era Star Wars wiping the slate clean, or Star Trek jumping so far into the future that continuity stops being a problem. I get why they do it, but it still feels like a loss.The are starting to reveal a few details about the setting they are rolling out:
"Civ X Primer
Millennia ago, slower-than-light vessels carried human colonists to distant worlds. Descendents of the oldest colony prospered, mastered the jump drive, and settled dozens of nearby systems. Now this thriving civilization wants to learn the fates of the other colonies spawned by that ancient effort.
For me, and I suspect for a lot of players, real Traveller is a 2D6 system set somewhere in or near Charted Space.Traveller is not a setting. CT LBB:0 even gives you an example of making your own setting.
Traveller rule sets have included a freeform 2d6, a 2d6 task system, a d20 based task system, an Nd6 system - which of those is the "real" Traveller?
What makes Traveller Traveller is something we have been debating as a fan base for decades. As someone who does not play in the OTU, I do feel I am in the minority. But I really don't think anyone would say my homebrew sector is not Traveller because it is not in Chartered Space.For me, and I suspect for a lot of players, real Traveller is a 2D6 system set somewhere in or near Charted Space.
If you say so. I will grant that most companies that license "Traveller" are trying to repackage Charted Space. Mindjammer being one of the exceptions, in that it licensed Mongoose's iteration of the 2d6 system. But I certainly strongly disagree that Traveller requires Charted Space. I have run games in Charted Space, but not more often than I have run games that have nothing to do with that setting.For me, and I suspect for a lot of players, real Traveller is a 2D6 system set somewhere in or near Charted Space.