Traveller 5E

Dollars aren't pounds. And as regards your argument that "nobody even knows if the product will be any good," that's kickstarting. You are always taking a gamble: in some cases nothing will materialise. In others the results might not be all you desire. So if you're risk averse then just wait until the product ships and read the reviews.

As to the price, it strikes me as pretty reasonable for the very substantial rulebooks that they talked about. The D&D core rulebooks come to just over £0.08 per page if bought in a discounted bundle while the Traveller 5e version, which is going to be more than 2,000 pages long(!) comes to £0.13 per page.

Given that WotC have the biggest economies of scale in the marketplace, that they don't have to pay a rights-holder, and that they are now discounted versus launch due to amortisation over the last two years, the pricing seems entirely fine. I'm afraid that this is 2026, with huge uncertainty in printing costs, tariffs etc as well as several years of substantial inflation.Things just cost more than they used to.
That a pretty obvious set of statements tbh. Admittedly yes I forgot they are dollars but that doesnt stop these books costs a load of money - it's still £260 for the full set of 4 books plus a ship layout book and dice ???? That's worth maybe £200 - £220 at the outside and only if they are very good books and a good playable system with quality printing and loads of great artwork.

£450 for the special edition of the above with an extra ref screen and metal dice ???? WTF lol ???

You are relating your price/quality assessment to D&D books prices which are very high quality. This product is completely unknown, it could be completely gibberish. Has it even been play tested? No-one knows. When you look at the miniatures they look a bit suspect tbh - not very well designed, the anatomy is a bit weird.

Yes I do think this is just a cash grab - it looks like it is to me. But then yes I am very sceptical. After having bought some terrible first edition Mongoose books (theyve only started doing what I would call acceptable products lately), and having seen the terrible 1st Ed Traveller 5 set I am admittedly very skeptical of anything new Traveller wise now.

I do like the vector system though that seems quite interesting, but that is already in Mongoose Traveller as an option so is nothing new. Wow yes it has special tokens though !!!

It does make me start to wonder if this is why the quality of life in the world is so poor now. People throwing their money away on crap stuff they know nothing about, and employing very little common sense or respecting the value of money. But whatever I am obviously getting to be a bit of a miserable git at 59 lol.
 
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I've searched and tried to find out how they plan to implement Traveller in DnD 5e 2014 version.

My experience with Traveller is that you start as quite competent, do not have a huge progress, and combat is very deadly. As a contrast my experience with DnD 5e is that you start very weak , progress transforms your character into somekind of demigod, and combat is not at all deadly (except for the first few levels).

This is two very different feelings in the game systems and I'm very interested in understanding how they plan to modify 5e to adapt it to the Traveller setting but I cannot find anything about it. Has anyone seen a quickstart or summary of their planned changes to 5e?
 
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Incentive based economy.
 
OK, just some general comments, not necessarily addressing any past posts, since I'm coming so late to the thread...

As Jeff Zeitlin, occasional player and referee:
Traveller for the Fifth Edition of the D20-based system (5eT, just to try to minimize the inadvertent deliberate confusion with T5 from Marc) is not a game that I'm the target market for. I wasn't the target market for T20 back when, largely because The Original Polyhedral System And Setting left a very bad taste in my mouth over some of the rules. Some of those rules - which I think have mostly even become tropes for the system - still persist, and still leave the same very bad taste in my mouth. Granted, the worst of them simply won't be part of 5eT (and weren't part of T20), but enough of them are so embedded in the history that I anticipate that they will be.

I think 5eT will raise awareness of the Traveller brand - but I don't think that will translate into sales of 2d6 Traveller material. My experience has been that players of That System want to play as though they were playing That System, regardless of whether the rules that the referee is running really accommodate that style of play. And 2d6 Traveller really doesn't. More, players and referees for That System have struck me as being far less willing to put in the work to steal borrow from other, incompatible systems and modify them to work with the rest of That System.

If you're familiar with GNS Theory (which doesn't actually map to the reality, but does help in explaining play styles), That System leans far harder to "GN" than 2d6 Traveller, which leans toward "SN". To be honest, most of what I have problems with in That System are also things that lean on the "G". Some of that attitude on my part may well be because I was introducted to TTRPGs through CT, back around '84. But it's the way I look at it all...

A 2d6 Traveller setting for Fantasy, set in the Spinwood Marshes... Yeah, I'd buy that! 🙃

As editor/publisher/curator of Freelance Traveller:
I'm not unwilling to support 5eT, if people submit material. However, I absolutely will not allow it to take over the magazine. I'm not going to "push" it; the 5eT players are going to have to come to me with the material. I take the same position with respect to other editions of Traveller, but I do acknowledge that the general pattern of interest has heretofore been for what I call "Classic-compatible" versions - essentially, CT/MT/T4/MgT/CE. But I haven't refused the occasional GT article...

And if a publisher chose to leave a fantasy setting in the Spinwood Marshes for fanac, and someone went ahead and wrote and submitted it, I'd print it! 🙃
 
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