Traveller 5

2330ADUSA1 said:
Look just read the book for what T5 is and make a choice if there is a element that you like, then use it within your own game system in-house rules. Honestly everyone does this I have not met a good GM yet that does not. Work out the mechanics that works best for your own campiagn and just use it!

I do it too. I've worked out the best house-rules to use for my campaigning (either for Traveller gaming or for generic adventuring), and the house-rules I've chosen to use is the Mongoose core rulebook.
 
ShawnDriscoll said:
2330ADUSA1 said:
Look just read the book for what T5 is and make a choice if there is a element that you like, then use it within your own game system in-house rules. Honestly everyone does this I have not met a good GM yet that does not. Work out the mechanics that works best for your own campiagn and just use it!

I do it too. I've worked out the best house-rules to use for my campaigning (either for Traveller gaming or for generic adventuring), and the house-rules I've chosen to use is the Mongoose core rulebook.

Well good for you, you have decide to follow the leader and doing what the crowd is doing...oh look they are all walking off that cliff...(I'll wave bye bye to you tooo, because they are all walking off the cliff and you don't have the creativity to stand on your own two feet and do something different and are following the leader after the rest of the crowd marches off the cliff....!!!)

Look to me I chose to do something different than the crowd and decided to put together a set of rules that I have used now for 25+ years. I am not saying what your doing is wrong, and I am not saying what I am doing is right...but we are each doing what we both feel is best for ourselves as GMs and our player groups...my 7 players have been playing with me now between 11-13 years and I veiw myself as being willing to be open to try something new if it works and flows well for the game.

I am not a follower, and even in the real world always look for a better and faster way to do everything and always willing to examine things for better ways of doing something. Following a set of rules that are written as a guideline is not the way I work. I guess I look back over my 37+ years of RPGing and remember the old text in one of the first RPG books that read ' These rules are but guidelines in how one can play the game, it is up to you the GM to define how best something should work in your game"...that was the general meaning of what was written, the exact written words I do not have in front of me here at work to Quote them exactly or I would.

So to each his own, do what feels right for you and yourse...Happy Gaming Everyone!

(Said in a pure joking manner and not meant to be too critical or hard!!!)
 
2330ADUSA1 said:
Well good for you, you have decide to follow the leader and doing what the crowd is doing...oh look they are all walking off that cliff...(I'll wave bye bye to you tooo, because they are all walking off the cliff and you don't have the creativity to stand on your own two feet and do something different and are following the leader after the rest of the crowd marches off the cliff....!!!)

Look to me I chose to do something different than the crowd and decided to put together a set of rules that I have used now for 25+ years. I am not saying what your doing is wrong, and I am not saying what I am doing is right...

Really? How is telling people that they're 'walking off a cliff' and 'following the leader' and 'lack creativity' just because they're not like you who slavishly buys every single Traveller book to pick for information and use as house rules 'not saying that what your [sic] doing is wrong' exactly? It's not exactly a polite thing to say, and saying that "you're joking" at the end doesn't justify being so harsh at people either.

You're right though, there's no right or wrong about it, and your way is not better than anyone else's (though it may be harder for your wallet).
 
Rules are like manners, an agreed upon set of customs that make an evening go smoother. They exist not just for the GM to tune his quirks or demonstrate his originality or levels of sadism, but to provide predictability to gameplay and consensus in decision making, to—in effect—enforce the idea the GM is wise and just. Ideally, you’d like your ruleset to be comprehensible enough that another person with 37+ years of gaming and 25+ years of GMing could and would be willing to sit down with you at a table and play with a rather immediate grasp of the conventions and a sense that the mechanics were balanced. So that the focus could indeed be on storytelling rather than on a sense everything has been arrogantly rigged.

But I guess manners are something you just pick and choose out of every available book, and to each his own! :D

(Said in a pure joking manner and not meant to be too critical or hard!!!)
 
Actually I was responding to the first persons Sarcastic comment in return with my own, but I could have used...A God says the sky is Pink and everyone should hop arround on their left foot... it really just points out that the person is a rules lawer and follows what ever is written in a set of rules blindly. I am not THAT, I like to tenker with rules and am willing to put the time and effort into them and work my (7)gamers whom are all GMs themselves with each having their own seperate gaming group beyond my own and they all use much of my In-House rules with a few of their own modifactaions. I have in a number of threads explained my Skill System and Combat vs Defense system and a few other rules for Starships and etc. I like my system, but I don't try to force anyone to use my system, but to look at the rules and think for themselves and tinker their own rules that works best for them and their group.

Most GMs don't have the commitment to the game or hobby to tinker as I do. Most also are unwilling to even try, but rather want someone else to do all the work for them and just pick up a set of rules and run them as is. That is called in the IT field, playing within the BOX. I and people like myself try to think and play Outside the Box, and are willing to do the extra lifting and creative work to come up with a rule that works the way I think it should. Then we present the rule to the gaming group and try it out, if after playing it out and it doesn't work, we will talk about it. If it still can't be tweeked or fixed, it can be dropped.

I guess a good example is if you buy a new adventure, fresh off the shelf. Are you the type of GM that reads it over and plays it as is, OR are you the type that reworks it for your own campaign and adds or changes elements and fixes details so it works in your own campaign? It all depends on what is OK for you and your players? What is your comfort level and ability to do such things and the amount of time one has.

Ok too I have DEEP POCKETS and I can buy it all, I am lucky and always have been. This is my hobby and I enjoy it alot, so I am constantly thinking about many different related things just on the games I play. That is just me and I realize that.

So I was wrong for replying to the commentor in a sarcastic way to his implied sarcastic comment to me. :P


Wil Mireu said:
2330ADUSA1 said:
Well good for you, you have decide to follow the leader and doing what the crowd is doing...oh look they are all walking off that cliff...(I'll wave bye bye to you tooo, because they are all walking off the cliff and you don't have the creativity to stand on your own two feet and do something different and are following the leader after the rest of the crowd marches off the cliff....!!!)

Look to me I chose to do something different than the crowd and decided to put together a set of rules that I have used now for 25+ years. I am not saying what your doing is wrong, and I am not saying what I am doing is right...

Really? How is telling people that they're 'walking off a cliff' and 'following the leader' and 'lack creativity' just because they're not like you who slavishly buys every single Traveller book to pick for information and use as house rules 'not saying that what your [sic] doing is wrong' exactly? It's not exactly a polite thing to say, and saying that "you're joking" at the end doesn't justify being so harsh at people either.

You're right though, there's no right or wrong about it, and your way is not better than anyone else's (though it may be harder for your wallet).
 
Well as I said those that play with me now for the last 11 to 13 years, are all players in their late 40s and late 50s in age. They each () of them are GM/DMs and each have their own gaming groups. Now each of these same player on another day of the week run games (Some SciFi based, and some Fantasy based) using a my set of House rules. Some of these guys have added a few other rules of their own, BUT it is basically my system that is used and it is real easy to explain and play. Actually some of my gamers have been playing RPG longer than I have, and we are all highly educated group with high end ocupations. We are NOT a standard group of players by any means.

Now as to manors, the slight was not made by me first. I only returned fire with a sarcastic comment of my own.

Lemnoc said:
Rules are like manners, an agreed upon set of customs that make an evening go smoother. They exist not just for the GM to tune his quirks or demonstrate his originality or levels of sadism, but to provide predictability to gameplay and consensus in decision making, to—in effect—enforce the idea the GM is wise and just. Ideally, you’d like your ruleset to be comprehensible enough that another person with 37+ years of gaming and 25+ years of GMing could and would be willing to sit down with you at a table and play with a rather immediate grasp of the conventions and a sense that the mechanics were balanced. So that the focus could indeed be on storytelling rather than on a sense everything has been arrogantly rigged.

But I guess manners are something you just pick and choose out of every available book, and to each his own! :D

(Said in a pure joking manner and not meant to be too critical or hard!!!)
 
2330ADUSA1 said:
We are NOT a standard group of players by any means.

I don't believe that I have EVER seen a group of Standard Issue players. Where can you get them? Is it anything like G.I. in the military? :roll:
 
The real point is I have a working group of (7) players/gamers that I have GM/DM'd now for 11 to 13 years, and we all have a great time playing the many different games. In truth we play Traveller, D&D, Gamma World, and Hero Systems. My game system that we all know and like, we use for Traveller, D&D, and Gamma World style games and we use Hero Systems v 5R for that system. Now in that case I mostly use the rules from the (78) different books for Hero Systems version 5 Revised rules when we play Champions (Super Heros type game). There are a number of rules that could be used there, but I tend to mostly stick with that set of rules from all of those books, except if there is a specific situation that we all agree on that needs a rulling. Since we are all Roleplayers, and can not stand Min-Maxers...there is really never a issue.

Well I could go on for pages on what a Standard Gamer might be, but once again it all is a question of What you like, and What you have experienced in your time of gaming.

Look the point to all this is to get together with ones friends and have a good time and enjoy the game play. Do what-ever works for you and your group, if you can do that then all is well in the world of gaming for you.


F33D said:
2330ADUSA1 said:
We are NOT a standard group of players by any means.

I don't believe that I have EVER seen a group of Standard Issue players. Where can you get them? Is it anything like G.I. in the military? :roll:
 
2330ADUSA1 said:
It really just points out that the person is a rules lawyer and follows what ever is written in a set of rules blindly.

More like playing from an RPG book which has better written rules that work.

2330ADUSA1 said:
I guess a good example is if you buy a new adventure, fresh off the shelf. Are you the type of GM that reads it over and plays it as is, OR are you the type that reworks it for your own campaign and adds or changes elements and fixes details so it works in your own campaign?

I don't use adventure modules. I referee an open world.
 
2330ADUSA1 said:
The real point is I have a working group of (7) players/gamers that I have GM/DM'd now for 11 to 13 years, blah blah... 25+ years blah blah

Right. We get all that. There's nothing special about it.
 
ShawnDriscoll said:
2330ADUSA1 said:
The real point is I have a working group of (7) players/gamers that I have GM/DM'd now for 11 to 13 years, blah blah... 25+ years blah blah

Right. We get all that. There's nothing special about it.

It's like bragging about all the fish you've bagged in the company of some of the most avid and active sports fishermen on earth.
 
ShawnDriscoll said:
2330ADUSA1 said:
The real point is I have a working group of (7) players/gamers that I have GM/DM'd now for 11 to 13 years, blah blah... 25+ years blah blah

Right. We get all that. There's nothing special about it.

Really and how long have you played and how long has your same group of players played with you...also are you a player or a GM within that group?
 
Lemnoc said:
ShawnDriscoll said:
2330ADUSA1 said:
The real point is I have a working group of (7) players/gamers that I have GM/DM'd now for 11 to 13 years, blah blah... 25+ years blah blah

Right. We get all that. There's nothing special about it.

It's like bragging about all the fish you've bagged in the company of some of the most avid and active sports fishermen on earth.


No it shows the caliber and quality of player...in my case I have a proven track record!
 
2330ADUSA1 said:
Really and how long have you played and how long has your same group of players played with you...also are you a player or a GM within that group?

I'm more of a quality over quantity kind of guy. I referee games.

2330ADUSA1 said:
No it shows the caliber and quality of player...in my case I have a proven track record!

It's not proven until your gaming group does a live on-air broadcast of a game session on Google Hangout.

EDIT:
A PM from 2330ADUSA1 was kind of over the top. So I added him to my foe's list. I didn't know there was a foe's list here. Awesome.
 
2330ADUSA1 said:
No it shows the caliber and quality of player...in my case I have a proven track record!

Well, everyone knows that a GM with a "proven track record" like you purport to have, has been given a patented Secret Decoder ring by E.G.G. himself. I got mine. So, to prove you got yours, decode the following message: jfswdefjs 9f98jfj 9sdf jfdijf9
:lol:
 
2330ADUSA1 said:
No it shows the caliber and quality of player...in my case I have a proven track record!

I think the point is that it doesn't matter to anyone else. If you have had the same group of players for a long time and they've all gotten along great then good for you. Seriously, that's good. But when it comes to discussing things on RPG forums it doesn't really make a blind bit of difference - this isn't (for lack of a better phrase) a dick-waving exercise, or a job application where experience matters. It doesn't let you 'argue from authority' in the hobby (and anyway that's not a good position to argue from. Argue about evidence, not based on your authority), and it makes no different to any arguments whether you have played for one year or 15 years.
 
Wow I don't have to say anymore...your a young guy with only a few years experience and your desire to use online gaming proves your age and generation.

More power to you using all the tech to play, but there is nothing like sitting in a room face to face and talking to ones friends and seeing the looks on the faces of your gamers and watching them hang on ever word you say and then sitting back and watching them consider and debate how to react to the situation.

As to using tech to game or etc, forget that! Heck my own son is young like you and he wouldn't do that with his own group. Face to face is the only way to play a roleplaying game.

I will say this though, at my past job I was the Director of Database Services for a Software company, where we would game on Thursdays nights using Tellconference link between a East coast and West coast office where I as the GM and would run the game with 5 of my players (co workers)in the same conference room with me and 2-3 in the West coast conference room. What a pain in the butt that was to manage and run. I didn't stop it because the company picked up the tab for dinner for us and the CIO was one of the guys on the West coast . Everyone was a coworker of mine, and the company called it Team Building. Also we used my own rules once again AND that game lasted for 2.5 years. So that is NOT something I will do again.
 
Seriously, what does this dick-waving have to do with the OP? I'm quite sure nobody cares who you've played with, or how you play, or what way of playing you think is better. (or even how ANYBODY does any of that).

Just play the game the way you like. Nobody needs to know about it.
 
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