How do you handle games in this system setting?
For example say you start a game off with the players finding their characters waking aboard a small prison transport and are freed by another prisoner who seeks their help to escape claiming she was kidnapped off the streets of London.
Would the players really care to check on her claims or just immediately try to seize the ship?
Once they do bother to check and discover whilst the crew aboard the transport aren't exactly competent their captain got a mayday signal off and a group of fighters and a carrier are heading after them with a half decrypted message revealing they're only interested in the package the transport is carrying and everything else is expendable...
Would that work in a T2300 game or would you expect more details?
For example say you start a game off with the players finding their characters waking aboard a small prison transport and are freed by another prisoner who seeks their help to escape claiming she was kidnapped off the streets of London.
Would the players really care to check on her claims or just immediately try to seize the ship?
Once they do bother to check and discover whilst the crew aboard the transport aren't exactly competent their captain got a mayday signal off and a group of fighters and a carrier are heading after them with a half decrypted message revealing they're only interested in the package the transport is carrying and everything else is expendable...
Would that work in a T2300 game or would you expect more details?