IanBruntlett
Emperor Mongoose
OK, to quote page 2 of the Core Rulebook:-
"The Traveller Campaign The traditional Traveller campaign features a little bit of everything. The characters will go from exploring abandoned alien Ziggurats to rescuing missing pets to taking on the local crime lord in a protracted gang war. Inspiration could come from anywhere"
Mg have done some really good books to support running traditional Traveller games. I've got them and will be using them.
However, ship's mortgages have got me stumped. How could your average patron possibly have enough credits to employ the player's characters? Lets assume that the players are proud (mortgaged) owners of a Scout (Type S). Here are a few monthly costs I came up with...
114,752 Cr Mortgage
2,754 Cr Maintenance
8,000 Cr Life support
200 Cr Unrefined fuel
10,000 Cr / ton spare parts
Thanks
"The Traveller Campaign The traditional Traveller campaign features a little bit of everything. The characters will go from exploring abandoned alien Ziggurats to rescuing missing pets to taking on the local crime lord in a protracted gang war. Inspiration could come from anywhere"
Mg have done some really good books to support running traditional Traveller games. I've got them and will be using them.
However, ship's mortgages have got me stumped. How could your average patron possibly have enough credits to employ the player's characters? Lets assume that the players are proud (mortgaged) owners of a Scout (Type S). Here are a few monthly costs I came up with...
114,752 Cr Mortgage
2,754 Cr Maintenance
8,000 Cr Life support
200 Cr Unrefined fuel
10,000 Cr / ton spare parts
Thanks
