Its close to impossible to loose money with the speculative trading system. (Traveller Classic Version)
My players did 3 Jumps and earned several megacredits.
So I decided to change the system radically!
On a Type A Downport they say the Modificator is +6 to find a buyer.
So this means one can sell simply everything in unlimited amount, even up to 400% of the base cost.
This is abolute crap. A big Starport should mean a lot of competition.
Nobody would buy stuff for that price.
Even products that are produced on the same planet can be sold with high profits
So I eliminated the Starport modificator alltogether.
The population on the planet you sell on does not matter at all. This is crap as well.
There are planets with type A starport with a population of 20.000 people.
You have to sell mostly to local people because other traders will never pay more than the base price!
So we use this modificators (Population Indicator):
0 = -3, 1-2 = -2, 3-5 = -1, 6-8 = +0, 9-11 = +1, 12-14 = +2, 15 = +3
If the planet produces the products itself another -2.
The mod is used on number of tons you find buyers for.
Example: (1D6-3) x 5 t Advanced Weapons with Population 0.
Do you all use the normal system or use silmilar modifications?
My players did 3 Jumps and earned several megacredits.
So I decided to change the system radically!
On a Type A Downport they say the Modificator is +6 to find a buyer.
So this means one can sell simply everything in unlimited amount, even up to 400% of the base cost.
This is abolute crap. A big Starport should mean a lot of competition.
Nobody would buy stuff for that price.
Even products that are produced on the same planet can be sold with high profits
So I eliminated the Starport modificator alltogether.
The population on the planet you sell on does not matter at all. This is crap as well.
There are planets with type A starport with a population of 20.000 people.
You have to sell mostly to local people because other traders will never pay more than the base price!
So we use this modificators (Population Indicator):
0 = -3, 1-2 = -2, 3-5 = -1, 6-8 = +0, 9-11 = +1, 12-14 = +2, 15 = +3
If the planet produces the products itself another -2.
The mod is used on number of tons you find buyers for.
Example: (1D6-3) x 5 t Advanced Weapons with Population 0.
Do you all use the normal system or use silmilar modifications?