Mithras
Banded Mongoose
Exploration into unknown territories, uninhabited worlds, scouting expeditions ... there's no-one to pay life support costs (Cr2000 per stateroom) to. So I need to ditch it. There is no cost. End of story.
But I don't want to upset the economics. So I'm pushing up berthing costs accordingly. Makes more sense to me.
I found this, a breakdown of costs published by the port of Portland in eastern Australia (port website here: http://www.portofportland.com.au/ ). Its great: https://www.bimco.org/~/media/Port_Costs/Australia/Victoria/Portland/Portland_port_charges_2010_07_01.ashx
My new costs will be: Cr1 x ship tonnage, per day *
This includes air and water clean-outs and recharges, disposal of all waste, security and passenger services. Cargo services cost extra, Cr10 per ton if the cargo is over 10 tons. Less than 10 ton you can shift the stuff yourself.
I guess PCs and other shipowners will be desperate to mitigate costs be leaving quickly, but we want players to enjoy this time on planet. I intend to do this be rolling a d6 to determine how many days various essential activities will be completed, such as:
1) finding new cargo - 1d6 days
2) finding a buyer - 1d6 days
3) finding all your new passengers - 1d6 days
4) finding a new crewman - 1d6 days
5) air+water refills and refuelling require 1 day at normal rates
6) repairs take 1 day per system (if check successful) and getting the parts will require a roll, +2 A class port, +1 B class port.
GURPS Starport is very helpful in this regard.
* I run a small ship universe, max tonnage 5,000 tons.
But I don't want to upset the economics. So I'm pushing up berthing costs accordingly. Makes more sense to me.
I found this, a breakdown of costs published by the port of Portland in eastern Australia (port website here: http://www.portofportland.com.au/ ). Its great: https://www.bimco.org/~/media/Port_Costs/Australia/Victoria/Portland/Portland_port_charges_2010_07_01.ashx
My new costs will be: Cr1 x ship tonnage, per day *
This includes air and water clean-outs and recharges, disposal of all waste, security and passenger services. Cargo services cost extra, Cr10 per ton if the cargo is over 10 tons. Less than 10 ton you can shift the stuff yourself.
I guess PCs and other shipowners will be desperate to mitigate costs be leaving quickly, but we want players to enjoy this time on planet. I intend to do this be rolling a d6 to determine how many days various essential activities will be completed, such as:
1) finding new cargo - 1d6 days
2) finding a buyer - 1d6 days
3) finding all your new passengers - 1d6 days
4) finding a new crewman - 1d6 days
5) air+water refills and refuelling require 1 day at normal rates
6) repairs take 1 day per system (if check successful) and getting the parts will require a roll, +2 A class port, +1 B class port.
GURPS Starport is very helpful in this regard.
* I run a small ship universe, max tonnage 5,000 tons.