Tourney in Aldershot

I would have no problems with proxy ships as long as I know what they are when they hit the table.............

I agree that ships limits are handy to make games go quicker but they do hurt the Drazi............and help non bore sight fleets (not a problem for me as I normally play superior races....... :wink: )

are we having any "theme" to the tourney?

any preference for scenarios?
 
As time seems to be an issue, why not go with the Walsall boys 1st tourney setup - 5pt Skirmish, then Raid and finally Battle...

Skirmish game 12:30 - 14:00
Raid game 14:15 - 16:00
Break for food/drink/gloating etc...
Battle game 16:30 - 19:00 (though most will probably finish before this time)
Home time 19:15 (latest) 8)

As for ship limits - 12 may be better for Drazi/Dilgar/Drakh fleets...
 
TGT said:
I tend to use a Beam rule of
1-2 miss
3-4 one hit
5-6 on hit and roll again

is that Burgers or Triggys rule?
That's Triggy's.

Sure I'll make a PDF after everything is nailed down. I believe Adam has the boards?

Agree no problem with proxies as long as they are sensible.

Kenny's timeline looks sensible... yes I think 5 War would take too long.

I would say, put the ship limit as 8 for all games, except Drazi and Drakh 10 including huge hangar contents. No other restrictions necessary.
 
Why do drakh and drazi get special numbers. I think that gives them an unfair advantage. Set it at 10 for everyone or not at all.

I am guessing there will be a limit on saggis though?
 
TGT said:
I tend to use a Beam rule of
1-2 miss
3-4 one hit
5-6 on hit and roll again

is that Burgers or Triggys rule?
That's my rule system :D

I'll be there too assuming I'm not moving house that weekend! I'll have to confirm closer to the time but it sounds excellent coming down and seeing you all again.
 
Odd thought to check into the mix

how about having three generations of games .............sooo

Game 1 - ISD upto 2232 The Dilgar War

Game 2 - ISD 2232 -2258 Earth Minbari War and the Babylon Project

Game 3 - 2258+ The Shadow War

people can bring different fleets for each game - just a random thought to make it a bit different...............easily ignored
 
No. 1 Bear said:
Why do drakh and drazi get special numbers. I think that gives them an unfair advantage. Set it at 10 for everyone or not at all.
Because Drazi and Drakh are unfairly disadvantaged by a ship limit in the first place. Other races don't suffer so much.
 
The Drakh have a racial ability which means they can carry ships. They do not get fighters. It balances out the Drakh vs the other fleets.

I would say 1 ship with Huge Hangars maximum each battle.
 
Clanger said:
I would say 1 ship with Huge Hangars maximum each battle.

But in an 8 ship limit game, that means you get 12.

In bigger games, that could be 20 if you take a mothership.

Either way it gives Drakh a significant advantage over boresight fleets.
 
We have this same discussion every time a tourney is on the horizon... why don't we just ignore ship limits? in the Skirmish and Raid games, it won't mean there are loads of ships anyway. And taking lots of little ships in the Battle level game will probably on result in giving your opponent lots of VP's from all the piddly little Patrol and Skirmish ships that get creamed by the bigger boys.

Or scale the ship limits accordingly... 8 ships in Skirmish, 12 in Raid, 16 in Battle - this, of course, includes the Drakh's carried ships... if you can't get the job done with 16 ships, you ain't never gonna git it! :P

Right, that's my tuppence worth.
 
Kens ideas seem good - I think one of the other issues is time it takes to move large numbers of ships.............. :D
 
Ship limits are to keep the duration of the games down. They also require the use of larger ships, so no 5 point raid games with 30 twofers.
 
Greg Smith said:
Ship limits are to keep the duration of the games down. They also require the use of larger ships, so no 5 point raid games with 30 twofers.

That's why my second idea was to have a scaled ship limit... if someone does want to take 12 ships in a 5 pt Raid game, there are going to be very few Raid level ships... so they won't have the firepower or durability to compete anyhoo... well, except the Centauri, who are cheats! :P
 
or the Minbari, who are cowards :wink:

if you want to ensure that people bring larger ships try this

5 pt Skirmish - Experienced Captain - At the start of the game, Choose one raid or higher Priority level ship in your fleet, that ship gains one Admiral ability fo your choice

5pt Raid - Commodore - At the start of the game, Choose one raid or higher Priority level ship in your fleet, that ship gains two Admiral ability of your choice

5pt Battle - Admiral - At the start of the game, Choose one Battle or higher Priority level ship in your fleet, that ship has a Admiral on board

:D
 
Why so many rules, lets keep it simple - If someone turns up with 30 ships, then its going to be real short as most people won't play them!

Then they get to sulk in a corner and I get to have a beer! :)

Too many house rules and ideas - Simple scenarios please, we are here to play the game, not haggle over rules!

That's my two-pennath worth!
 
Well to be honest if someone turns up with a load of ships which are within the rules and is then told no -one wants to play with him or her I am not sure thats fair.

If we can elminate the worst possibilities prior to the event then we can indeed get on with playing the game rather than arriving and being annoyed about either the opponent" or indeed not having a game.

At present the suggested House rules are actually very short (and similar to official tourneys int he past):

ie Beam system - suggestion is Triggy's or Burgers (likely to be former)
Max ships - staggered numbers seems best - but discussion about if its needed or how ti works with Drakh/Drazi.
Hunting Packs - Last we heard this was to be revised by the powers that be but that never happened. best discarded IMO ...........
 
A couple of scenario ideas which I'm considering using in a tournament next year:

Two-way Assassination: as per regular Assassination, but both sides get to pick a target, score extra VP's for destroying it, and keeping the opponent's target within their own fleet alive. Anyone who brings a horde of small ships won't know which of those easily destroyed ships is the target until the opponent says "Gotcha", whereas if you bring one Battle level ship and the target has to be the highest priority level ship available, you know what the enemy will be aiming at.

Altered version of Gravity Well: instead of 1D3 criticals for every ship which is within 18" of the star's table edge, make it 1D3 damage and 1D3 crew. Small ships won't live long. Also, instead of an instant win for getting the admiral off the nearest table edge, either make it a 12 turn game with extra VP's if you have the admiral, or require that the admiral exits the table edge opposite the star.

And to anyone who does decide to field 30 tiddlers, there is a simple one-word answer. Dag'Kar. :twisted:
 
Back
Top