E Nicely said:
Soulmage said:
E Nicely said:
The house rules posted in this thread add complexity becuase they change the core damage rules, core mechanics. Not one trait but the core damage procedure. Any change to the RAW adds complexity. As few changes as possible were made when it came to changing anything in the core book.
That's not the case. Just because you're changing an existing rule does not mean you're adding complexity.
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But it is very much the case. Go find someone that publishes games and ask them. I'm not talking about the effort that goes into printing them either. Then come back here and post their answer. Learn a rule, play it, learn a new rule and play that instead. That's simpler?
That has nothing to do with rule "complexity." That is an issue of what is known in game designer circles as "rule mastery."
As players play a particular game, they build up quite a store of knowledge about the rules of that game. Then, when rules changes or a new edition comes along, much of that knowledge is now obsolete and the game must be re-learned to an extent.
When WotC released D&D 3.5 this was a big concern to many folks. The issue was that D&D 3.5 wasn't dissimilar enough to 3.0 that people would come to it as they would a whole new system. . . but at the same time it wasn't similar enough that their accumulated mastery of 3.0 could be relied upon. Therefore, until they built up their new mastery of the game, a lot of rulebook checking would have to be done.
Unfortunately, the obsolescence of rule mastery is part and parcel of a thriving & evolving rules set. The only way to prevent it is by never changing the rules. Personally, I'd rather have a game for which new rules are released and which improves over time. If I didn't feel that way, I'd still be playing 1st edition D&D, or the original Fletcher Pratt naval warfare rules as they appeared in the 30s.
Fortunately, rules mastery develops over time. Yes, there is a learning curve any time there is a significant rules change, but that learning curve is only temporary. Then everyone becomes familar with the new system and things are fine.
The key is not to release new rules updates so frequently that people never have a chance to develop a level of mastery with the existing rule set before new ones are released. In this case the decision has already been made to release Order of Battle with rules updates. Therefore that is a non-issue. The only question is what rules are going to be released with it and how good will they be?
Now, if you were part of the playtest group for OOB, and you gained mastery with a particular way of doing things, then have to experience the learning curve once the supplement comes out because Matt & Co. went a different way for whatever reason. . . that is part of the price one pays for getting to play with the system early. Its happened to me plenty of times.
Personally, I will gladly spend a little extra time studying rulebooks, if it enhances my play experience. I don't think we need to worry about a new version of VaS any time soon. . . so we need to make sure we get as much as we possibly can addressed in THIS rules update.