There's a chance I'll be running a tournament of B5:ACTA at next year's Student Nationals.
The first thing this means is that if you are in any way associated with one of the universities sending a team, don't scrap your fleet and burn your books just yet.
But mainly, I'm here to pick people's brains. Has anyone any advice for someone who has never run a tournament of any sort before, specifically one for B5:ACTA?
I can say it won't be the same format as some of the tournaments I've read about here, in which players were divided into two teams (e.g. Earth vs. Coalition, Order vs. Chaos) and the tournament was a campaign. This will be a "Swiss" style tournament, i.e. matches for first round determined at random, thereafter winners play winners, losers play losers, but nobody can play against the same opponent more than once. Individual players are scoring points for their universities.
I'm considering going for 5 point Raid with the condition that at least one ship must be at least Battle level. This should prevent swarms which, apart from anything else, could make the game take too long.
The first thing this means is that if you are in any way associated with one of the universities sending a team, don't scrap your fleet and burn your books just yet.

But mainly, I'm here to pick people's brains. Has anyone any advice for someone who has never run a tournament of any sort before, specifically one for B5:ACTA?
I can say it won't be the same format as some of the tournaments I've read about here, in which players were divided into two teams (e.g. Earth vs. Coalition, Order vs. Chaos) and the tournament was a campaign. This will be a "Swiss" style tournament, i.e. matches for first round determined at random, thereafter winners play winners, losers play losers, but nobody can play against the same opponent more than once. Individual players are scoring points for their universities.
I'm considering going for 5 point Raid with the condition that at least one ship must be at least Battle level. This should prevent swarms which, apart from anything else, could make the game take too long.