A
Anonymous
Guest
I'm a long time reader of this forum, but this is my first post asking for a little help with my campaign. I've been running a game with two players for close to five months now, and all has been going well. I've always kept things nice and easy, throwing in a bit of everything that I can think of and trying to keep it engaging. What I love about the game world of Judge Dredd is the ability to create any kind of adventure without it feeling out of place. I've made the usual nods to the zombie and biker genres, martial arts movies and Marvel comics et al. So I've been ticking the typical GM boxes. But now I want to make things really adventurous.
My characters have found themselves on a quest out into the Cursed Earth to rescue their former sector-house chief. My idea was to pace the entire adventure to the events of the film The Wizard of Oz. I'd translate the Munchkins into sympathetic mutant npcs, the Wicked Witch of the West would become a ruthless scavanger leader etc. It feels like a really good idea, but I'm worried that it will feel too linear. So this is just a shout out for any advice you all may have; Have you ever run a game to the events of a film, book etc? Or better still did you ever have the same idea I have and how did that go?
All help is much appreciated!
My characters have found themselves on a quest out into the Cursed Earth to rescue their former sector-house chief. My idea was to pace the entire adventure to the events of the film The Wizard of Oz. I'd translate the Munchkins into sympathetic mutant npcs, the Wicked Witch of the West would become a ruthless scavanger leader etc. It feels like a really good idea, but I'm worried that it will feel too linear. So this is just a shout out for any advice you all may have; Have you ever run a game to the events of a film, book etc? Or better still did you ever have the same idea I have and how did that go?
All help is much appreciated!