No question mark on this title.
We've just made torps more PD resistant. Now even if we forget the multiple warhead torp that we are hoping gets a nerf and only consider the plasma torp
We have ship size:
50,000 tons = 20,000 hull points
75,000 tons = 30,000 hull points
100,000 tons = 40,000 hull points
Now let's look at rough relative weapon effectiveness at 5k tons of bay weaponry, 50 medium bays.
Non torp bays = 1DD (if we allow nuclear dampers to nerf fusions) = 1,750 hull pts
Torp bays = 6DD (ignoring results from PD) = 10,500 (before PD)
That is a massive difference. If we allow fusions to work (and kill any other energy weapon in bay as an option) and we have 3,500 hull points for 5 ktons of weapons. Still huge difference.
But at 10,500 hull points/salve this is where spinals want to be or effectively are. 5 K tons of torp bays will have cruisers destroyed in a couple of turns.
Fights will only be about firing torps once in range.
I'd like to suggest to start with that the Torp range is reduced to Long with -6 on hits at Very Long. It might not even hurt to make this medium and -6 to hit at long if we persist with the very very high damage values. Logical in the sense torps are big warhead not fuel.
Obviously torps should do more than energy weapons given
- they are ammo
- they are affected to a degree by PD
But shirley twice to three times should be the relative value? Torps doing about 4-6,000 hull points on the 5k salvo for those that get through?
Need to crunch some numbers on the current effectiveness on PD...

We have ship size:
50,000 tons = 20,000 hull points
75,000 tons = 30,000 hull points
100,000 tons = 40,000 hull points
Now let's look at rough relative weapon effectiveness at 5k tons of bay weaponry, 50 medium bays.
Non torp bays = 1DD (if we allow nuclear dampers to nerf fusions) = 1,750 hull pts
Torp bays = 6DD (ignoring results from PD) = 10,500 (before PD)
That is a massive difference. If we allow fusions to work (and kill any other energy weapon in bay as an option) and we have 3,500 hull points for 5 ktons of weapons. Still huge difference.
But at 10,500 hull points/salve this is where spinals want to be or effectively are. 5 K tons of torp bays will have cruisers destroyed in a couple of turns.
Fights will only be about firing torps once in range.
I'd like to suggest to start with that the Torp range is reduced to Long with -6 on hits at Very Long. It might not even hurt to make this medium and -6 to hit at long if we persist with the very very high damage values. Logical in the sense torps are big warhead not fuel.
Obviously torps should do more than energy weapons given
- they are ammo
- they are affected to a degree by PD
But shirley twice to three times should be the relative value? Torps doing about 4-6,000 hull points on the 5k salvo for those that get through?
Need to crunch some numbers on the current effectiveness on PD...