Torpedo Boats in Traveller

Condottiere said:
Then let's see if we can design competitive manned starwarships.

Probably want to move this contest to a new thread, just so people won't have to slog through all our theorizing :roll: :shock: :D
 
man this thread has veered crazily off-topic.

I just found my first officially published ship with significant armor.

It's the 300,000 ton Kehmed Class Dreadnought from Behind the Claw with 20 points of armor...
 
So then, drone torpedo bomber interceptors. You want then cheap so they are plentiful.

Torpedo bomber destroyer 5 tons TL 12 MCr.9.817
Hull: Dispersed, non-gravity, light
Armor: 7 crystaliron
Maneuver: 7
Power plant: Chemical [6pp] Basic power is 1/2 as their is no life support.
Fuel: 57 weeks
Bridge: None
Computer: 5
Software: Maneuver/0, library, Virtual crew/0 (Pilot, sensor operator, gunner) Suddenly I pictured Cylons.
Sensors: Military
Weapons: Firmpoint Missile rack

A cheap counter to torpedo bombers. This robotic interceptor can be dangerous to bomber with their missile rack with its high damage. For the cost for the cost, this defender can field two vessels for each bomber. TBDs, however are hampered in their tactical abilities with low skill and needing a remote operator to issue commands or fly a TBD directly like ground automated units which can't really learn just follow orders.

HG, page 64 - "Virtual Crew: While ships are vastly complicated to run, requiring highly trained crews, *relatively simple operations* can be performed by this software package."
 
Two firmpoints and a barbette launching five missiles will get you better bang both for the buck and the tonnage.

A planetoid hull is even slightly cheaper, and makes it more difficult to kill.

Perhaps something like this:
35 Dt, MCr 13 in quantity, M-7 + R-7 = 14 G.
Armour 12 and Hull 23 for some durability.
FxtenSN.png

Added a reaction drive for some extra interception oomph, not that it is really necessary for missiles.

No sensors, but could be used in squadrons with a command craft with sensors (and a sensor operator for better performance).
 
Thanks for pointing the minimum hull info. I thought it was somewhere but obviously kept missing it.
 
Minimum for smallcraft barbette.

Optionally, you could have one off torpedo grapples, and/or pods, I forget the terminology.
 
I wonder if the 10 ton minimum is what you can fit a live crew person in with a cockpit and life support upping the numbers. I was trying to build the possible smallest hull optimally for the computer. Essentially the ship is the crew, a vehicular drone.

I tried 35 and 10 tons but too much leftover and therefore expensive padding to fill the frame. Want your H-Ks efficient and cheap.
 
Would they work if you use the vehicle building rules?

By the way this is the slippery slope to having AKVs for offensive and defensive use.

The intruder sends in their AKVs, missiles and torpedoes, backed up by a few manned smallcraft 'supervisors', the defender responds with theirs. Once the cloud of AFKs decide who has the advantage you are left with a decision - commit your really expensive crewed ships or retreat until you can tip the odds in your favour.
 
Don't forget to add in on the bomber side the factor of taking down a target versus 'acceptable' losses. The design is fast and evasive, get to range, fire one maybe two salvos and run. If necessary, reload and prepare for another attack run. Seems historically standard.
 
Reynard said:
Don't forget to add in on the bomber side the factor of taking down a target versus 'acceptable' losses.
A small amounts of missiles will just be countered by EW and PD. You have to launch overwhelming salvoes to be effective. That means you have to use massive amounts of craft, so they are not an acceptable loss.

But OK, risking fighters but not the carriers is better than risking all your ships.


Reynard said:
The design is fast and evasive, get to range, fire one maybe two salvos and run. If necessary, reload and prepare for another attack run. Seems historically standard.
In MgT2 a 7 G craft takes 25/7 = 4 turns to get out of very long range, or 50/7 = 8 turns to get out of Distant range, and that is if the enemy is cooperative. Not enough to get out of the way of a counterattack.
 
AnotherDilbert said:
In MgT2 a 7 G craft takes 25/7 = 4 turns to get out of very long range, or 50/7 = 8 turns to get out of Distant range, and that is if the enemy is cooperative. Not enough to get out of the way of a counterattack.

This is why you need a combined fleet engagement, with each group being a significant threat.
Do they shoot at the capital ships or the fighter/bombers?
 
I was assuming Medium range when beam lasers become a nuisance while Standard and Antiradiation launched torpedoes hit immediately. Screws up EW attempts. PD is the worst threat and I notice not many ships carry it.
 
Reynard said:
I was assuming Medium range when beam lasers become a nuisance while Standard and Antiradiation launched torpedoes hit immediately.
You still have to get into Medium range. From Distant it takes 85 "Thrust" to get to Medium range, or 85/7 = 13 rounds, if the enemy ships don't evade.

13 rounds of counterattacks to withstand before you can attack...


Reynard said:
Screws up EW attempts.
Certainly, at that short range, and that is important for the small salvoes fighter squadrons can launch.


Reynard said:
PD is the worst threat and I notice not many ships carry it.
Laser turrets works perfectly well as PD, and are also quite effective at killing low-tech fighters.

I would consider Long Range Pulse Lasers to be the norm, they will start to be a problem at Very Long range. They will have at least 5 rounds to fire before the fighters get into Medium range. And then they do PD.
 
Attritional survival does favour swarms.

You may need a running start, and do an interception curve to medium range, and then away.
 
Watching Midway.

Torpedo bombers take out or cripple ships. Interceptors take out or cripple bombers while fighter escorts protect bombers from interceptors. Some win, some lose depending on luck, skill and construction. I notice historically we didn't give up on torpedo bombers just because someone said hypothetically some may get shot down.
 
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