Since someone raised an interesting question but deleted the heading, and others seem interested in discussing it, let’s try again ...
GIVEN:
* a pocket empire with TL 15 civilian ships and TL 16 Military ships
* an intended ship life of 100 years
....(Financing = 1/600 for 1200 months?)
* an insistence on qualitative over numerical superiority
* a fanatic aversion to loss of crew
....(lets assume a low natural birth rate with 250 year life expectancy)
* money is not to be a limiting factor
....(assume a rich world with very lucrative trade)
* Typically outnumbered 4:1 (?) in combat.
THEREFORE:
Let’s discuss design options (within the official rules or justify a house rule) and design some ships.
[FEEL FREE TO CHIME IN ON THE “GIVENS” IF YOU THINK THAT I MISSED SOME IMPORTANT PART.]
GIVEN:
* a pocket empire with TL 15 civilian ships and TL 16 Military ships
* an intended ship life of 100 years
....(Financing = 1/600 for 1200 months?)
* an insistence on qualitative over numerical superiority
* a fanatic aversion to loss of crew
....(lets assume a low natural birth rate with 250 year life expectancy)
* money is not to be a limiting factor
....(assume a rich world with very lucrative trade)
* Typically outnumbered 4:1 (?) in combat.
THEREFORE:
Let’s discuss design options (within the official rules or justify a house rule) and design some ships.
[FEEL FREE TO CHIME IN ON THE “GIVENS” IF YOU THINK THAT I MISSED SOME IMPORTANT PART.]