According to the write up, Vincennes can build them now.Of course, TL-15 ships do have access to Black Globes to some degree. Traditionally, not the Tigresses, but half of the Plankwells still have a working one, per CT Fighting Ships (though that text wasn't retained for the current HG entry).
I said most powerful world, not more powerful than the Imperium. You just compared one world to a Sector Fleet.Look, I do not deny that a Vincennes squadron definitely has a significant edge over an equivalent TL-15 squadron. My point was that there's one Vincennes and an entire TL-15 Imperial Navy, backed by many, many Pop 10 TL-15 industrial worlds. Their tech edge isn't so far in advance of the Imperial army and fleet that they could stand against even the Sector fleet of Deneb.
Speed of communication and intelligence will win almost every war. If you know things before your enemy, then you have the advantage. In war, in economics, emergency response, etc.What is the greatest consequence of a polity having one or two TL-16 worlds? To my mind it’s being able to produce a few prototype Hop-1 drives for either emergency fast response and/or communications. I can’t see the production of Jump-7 ships occurring.
It seems it would be almost invaluable if a far-flung polity could position a small Hop-1 courier craft in each of its farthest sectors, perhaps with enough fuel to make 2 or 3 jumps without refueling. Yes it would be an expensive small ship, but being able to mobilize a response from the capital weeks sooner would seem to be worth the cost, and would have an outsized impact despite those few ships only being produced from a system or two.
What else would result that would have a similar or even greater impact? Am I thinking too narrowly just because ship travel is such a focus of the game?
This could be a reason why the Zhodani initiated the Fifth Frontier War. I don’t know that current Mongoose canon incorporates any prototype Hop drives into the Imperium’s fleet, but it could have been intelligence that the Imperium was about to start building such ships that pushed the Zhodani to start the war now before the Imperium gained another qualitative edge.Speed of communication and intelligence will win almost every war. If you know things before your enemy, then you have the advantage. In war, in economics, emergency response, etc.
Ok, I didn’t k ow that there was a canonical date for Hop technology. However, credible intelligence could lead to the same motivations, even if the intelligence was faulty.Canonically within the setting Hop technology isn't discovered until nearly IY1900. Hop, like jump before it, is not a guaranteed technological brekthrough. Nor is it a guarantee that just because you discover jump drive at TL9 (or TL7 for experimental) that you will discover any of the higher TL drives.
I also question how an Aslan world can achieve TL16 when they lag behind all the other major polities technologically. Secrets learned in Dark nebula perhaps?
The write up I read said that they do not think like other Aslan and actively learn from other races and cultures. They are also using a large portion of that TL-16 infrastructure just to pay bribes to their rival clans so they don't get a Cultural Purge performed on them.Canonically within the setting Hop technology isn't discovered until nearly IY1900. Hop, like jump before it, is not a guaranteed technological brekthrough. Nor is it a guarantee that just because you discover jump drive at TL9 (or TL7 for experimental) that you will discover any of the higher TL drives.
I also question how an Aslan world can achieve TL16 when they lag behind all the other major polities technologically. Secrets learned in Dark nebula perhaps?
79 days from Vincennes to Capital. Hop-1 with fuel for 4 hops. Limited to 10 parsecs. Can't jump less since it is experimental and doesn't have a governor. 400-ton TL-16 ship.What is the greatest consequence of a polity having one or two TL-16 worlds? To my mind it’s being able to produce a few prototype Hop-1 drives for either emergency fast response and/or communications. I can’t see the production of Jump-7 ships occurring.
It seems it would be almost invaluable if a far-flung polity could position a small Hop-1 courier craft in each of its farthest sectors, perhaps with enough fuel to make 2 or 3 jumps without refueling. Yes it would be an expensive small ship, but being able to mobilize a response from the capital weeks sooner would seem to be worth the cost, and would have an outsized impact despite those few ships only being produced from a system or two.
What else would result that would have a similar or even greater impact? Am I thinking too narrowly just because ship travel is such a focus of the game?
Skimming High Guard 2022 Update, I'm not seeing where it says prototype drives can't come with governors. Do you have a quote on that?79 days from Vincennes to Capital. Hop-1 with fuel for 4 hops. Limited to 10 parsecs. Can't jump less since it is experimental and doesn't have a governor. 400-ton TL-16 ship.
Wasn't there a single TL 17 world in the CT Atlas?
I don’t think the lack of a governor is a major factor; the very last jump to Capital could be handled by any capable Imperial Navy ship, so long as that last jump by the Hop courier was within 3-4 parsecs of Capital. There would be plenty of candidates in all directions of Capital.79 days from Vincennes to Capital. Hop-1 with fuel for 4 hops. Limited to 10 parsecs. Can't jump less since it is experimental and doesn't have a governor. 400-ton TL-16 ship.
House ruleSkimming High Guard 2022 Update, I'm not seeing where it says prototype drives can't come with governors. Do you have a quote on that?
I counted it as 11 hops from Vincennes to Capital. If you aren't trying to hit at exactly 10 parsecs per jump, you can probably shave some off of that.I don’t think the lack of a governor is a major factor; the very last jump to Capital could be handled by any capable Imperial Navy ship, so long as that last jump by the Hop courier was within 3-4 parsecs of Capital. There would be plenty of candidates in all directions of Capital.
This already exists in JTAS 6 as the Steppehauler-class Modular FreighterWhat is the greatest consequence of a polity having one or two TL-16 worlds? To my mind it’s being able to produce a few prototype Hop-1 drives for either emergency fast response and/or communications. I can’t see the production of Jump-7 ships occurring.
It seems it would be almost invaluable if a far-flung polity could position a small Hop-1 courier craft in each of its farthest sectors, perhaps with enough fuel to make 2 or 3 jumps without refueling. Yes it would be an expensive small ship, but being able to mobilize a response from the capital weeks sooner would seem to be worth the cost, and would have an outsized impact despite those few ships only being produced from a system or two.
What else would result that would have a similar or even greater impact? Am I thinking too narrowly just because ship travel is such a focus of the game?
Agreed. I was informed that per CT canon that a Hop drive wasn’t developed until IY 1900. Seems like a long time, but without being super familiar with CT canon that could be explained by all the other chaos that soon engulfs the Third Imperium in CT.Cheap, considering capability.