Let me first say that I never played B5 Wars, but I did own some books and I did see how the ships were layed out. I also saw the special rules of many ships, and though I understand that ACtA is not B5 Wars, to deny that ACtA is loosely based on B5 Wars is to deny reality.
With that said I want to change an aspect of a single ship in the Centauri Navy; The Dargan Strike Cruiser.
As it stands now, the Dargan is pretty good all around... but one thing is missing; the iconic stealth capabilities it had in B5 Wars as well as the Rutrian Strike fighters it used to have... and ELINT properties, but they don't translate well into ACtA, so for the time being, I can settle for something else.
Here is my propositition:
In regards to the "Chameilion Cloak": This makes high AD weapons the ideal choice against the Dargan while lasers, though devastating, ineffectual. I am not sure if the normal stealth rules are similar cause I don't actually know the rules for stealth.
This leaves one problem: This allows for the player to sit back and take pot shots with it's battle laser, comfortable in the fact that high AD weapons usually have very low ranges. However, with just 2 AD on the battle laser, how much damage can they hope to do. If that is there plan they should have used the points on a Primus. Basically, making the Dargan a sniper isn't that great of a use...
As for the ship as a whole: I didn't feel like it was living up to it's title as "strike cruiser". Sure it was fast... but that was it. With AJP it can jump in and strike the rear of the enemy fleet quickly and where it has the least amount of return fire to worry about (i.e. high AD). Also, the addition of Rutrians give it aux. fire power and brings it more in line with the the idea of advancing technology. Plus, Rutrians and Dargans go together like meat and potatoes. They both look sexy.
Anyway, my point was to give an alternative ship for battle priorities (other than the Primus and her varients) and lower the number of battle lasers at the Raid priority.
Also, the adition of "Scout" made it as close to ELINT as possible... though it is not really important to have it. Mostly threw it on as an afterthought.
Good? Bad? Should I put the crack pipe down?
Just wondering...
With that said I want to change an aspect of a single ship in the Centauri Navy; The Dargan Strike Cruiser.
As it stands now, the Dargan is pretty good all around... but one thing is missing; the iconic stealth capabilities it had in B5 Wars as well as the Rutrian Strike fighters it used to have... and ELINT properties, but they don't translate well into ACtA, so for the time being, I can settle for something else.
Here is my propositition:
Dargan Strike Cruiser
Speed: 10 ---------- Damage: 28/7 ---------- Craft: 2 Rutrian
Turn: 2/45* -------- Crew: 30/7 -------------- Special Rules: AJP, Scout
Hull: 5 -------------- Troops: 3 ---------------- P lvl: Battle
Weapon -------------- Range ------ Arc ----------AD -------------- Special --
Battle Laser ----------- 25 ---------- F ------------ 2 ------------- B, DD, SAP
Matter Cannon -------- 12 ---------- F ------------ 6 ------------- AP, DD
TPA --------------------- 8 ----- - F, P, S, A -------8 -------------- TL
SPECIAL "Chamelion Cloak": For each AD fired at the Dargan, roll a D6. On a roll of 5+ the AD continues to be rolled against the Hull score. If unsuccessful, the AD misses (TL does not allow you to reroll this). Beams roll a single AD, if they hit all successive Beam AD is to be rolled against the Hull. If it misses, the entire Beam misses.
EXAMPLE: An Omega Hvy Destroyer is 10" from a Daragan, firing with it's hvy laser cannon and it's hvy pulse cannon. A Hyperion is also firing it's hvy laser cannon.
Hvy pulse cannon (Omega) results:
3, 5, 4, 1, 6, 2, 6, 6, 5, 1
5 hits are rolled against the hull score of the Dargan
Hvy laser cannon (Omega) results:
2
Because the single AD missed, the entire shot misses
Hvy laser cannon (Hyperion) results:
5
Because the shot hit, all 4 AD for the hvy laser cannon may be rolled against the Dargan Hull score.
In regards to the "Chameilion Cloak": This makes high AD weapons the ideal choice against the Dargan while lasers, though devastating, ineffectual. I am not sure if the normal stealth rules are similar cause I don't actually know the rules for stealth.
This leaves one problem: This allows for the player to sit back and take pot shots with it's battle laser, comfortable in the fact that high AD weapons usually have very low ranges. However, with just 2 AD on the battle laser, how much damage can they hope to do. If that is there plan they should have used the points on a Primus. Basically, making the Dargan a sniper isn't that great of a use...
As for the ship as a whole: I didn't feel like it was living up to it's title as "strike cruiser". Sure it was fast... but that was it. With AJP it can jump in and strike the rear of the enemy fleet quickly and where it has the least amount of return fire to worry about (i.e. high AD). Also, the addition of Rutrians give it aux. fire power and brings it more in line with the the idea of advancing technology. Plus, Rutrians and Dargans go together like meat and potatoes. They both look sexy.
Anyway, my point was to give an alternative ship for battle priorities (other than the Primus and her varients) and lower the number of battle lasers at the Raid priority.
Also, the adition of "Scout" made it as close to ELINT as possible... though it is not really important to have it. Mostly threw it on as an afterthought.
Good? Bad? Should I put the crack pipe down?
Just wondering...