h1ro said:
Has anyone calculated the amount of trade available between systems in the Spinward Marches?
AnotherDilbert said:
Gurps Far Trader has the rules for it. You might find some examples on CotI?
The TravellerRPG wiki includes World Trade Numbers for every system, and from those it's easy to calculate Bilateral Trade Numbers. At least one (and maybe all three) of the co-authors of
GURPS Far Trader was an economist as his day job, so the economic model is pretty well grounded -- but because the full model is more complicated than most people want to bother with, there are levels of simplification.
phavoc said:
. . ., but 100,000 Dton freighters are a bit large and break the idea of LOTS of ships traveling to and from other planets.
. . .
One conclusion from
Far Trader that is easy to explain without plagiarizing the book is the idea that huge scheduled freighters carry almost all of the freight volume between systems large enough for them. (Similarly, but not stated in the book, lesser routes would have most cargo carried by medium sized scheduled freighters.) The freight remaining for free traders is everything on routes too quiet for corporate freighters to bother with, and the round-off error between big freighters on busy routes.
The end result is that for low-volume routes, free traders get as much as they want of the small traffic volume (proportional to the product of the two worlds' economy sizes, though the book simplifies with tables). Above a certain amount of total traffic, the amount available to free traders maxes out. Of course, it's always variable, based on die rolls that simulate fluctuations in traffic from what the corporate freight lines predict.
- - -
Avoiding collisions
For a small world, 1000 miles (1600 km), the 100 diameter limit is a surface with area of 4πr^2 = 4×3.14×1600×1600 = 32 million square km. If we divide that area by the 127 hexes a ship could be coming from (which includes in-system jumps), and also divide it by departure time to the nearest second within a two day cycle (longer than the usual 36 hour maximum variation in jump duration), each target point is about 1.5 square km on that surface, which is a bit small, but still much larger than any ship. And it can be expanded as much as necessary by aiming for volumes just outside the 100 diameter limit, rather than just the precise surface of the 100 diameter sphere -- or by increasing the length of the time slices. Even with fairly large relative velocities for incoming ships, the chance of collision could be reduced to zero with math that I could do if I thought it worth the bother. As previously noted, space is big.