So, originally in CT, starships were limited in size to 5000 tons. So, I'm wondering how the TU would change if this was kept, and vessels like the Kinunir were top-line military starships, rather than relatively small support craft. Presumably, larger non-jump capable ships are possible, since I can't see any reason that they wouldn't be. However, what if there was a hard limit on jump-capable starships of 5000 tons, so that jump bubbles (or whatever) simply can't be made larger than this. Obviously this would drastically change interstellar warfare, but what I'm far more interested in is how it affects other aspects of the TU (especially since, I sincerely doubt I'll ever run or play in a Traveller game where the PCs were soldiers in a war).
Off the top of my head, a couple of large pirate ships or a small pirate fleet made out of medium to large ships can effectively take on almost any ship, even military ones. OTOH, small traders are going to fair no better against a 1250 ton war ship than they will against a 125000 ton war ship, so nothing really changes for PC-sized trading vessels, except that pirates become more dangerous.
Also, unless you find a reason for large non-starships to be impossible, I'm assuming that there will be 50000 ton heavily armed system defense ships in any important system, making those systems largely immune to attack or raids. However, since such ships can't jump and hauling components of such large ships that you can then assemble would be quite costly, the only systems that will have such protection will be populous relatively high tech systems, and other systems that are either really wealthy or vitally important to the Imperium. The many medium population non-high tech systems won't have such protection, and so pirates and raiders will have relatively easy targets. This also means that mercenaries would likely take jobs protecting worlds from raiders.
What else might be different in this sort of TU?
Off the top of my head, a couple of large pirate ships or a small pirate fleet made out of medium to large ships can effectively take on almost any ship, even military ones. OTOH, small traders are going to fair no better against a 1250 ton war ship than they will against a 125000 ton war ship, so nothing really changes for PC-sized trading vessels, except that pirates become more dangerous.
Also, unless you find a reason for large non-starships to be impossible, I'm assuming that there will be 50000 ton heavily armed system defense ships in any important system, making those systems largely immune to attack or raids. However, since such ships can't jump and hauling components of such large ships that you can then assemble would be quite costly, the only systems that will have such protection will be populous relatively high tech systems, and other systems that are either really wealthy or vitally important to the Imperium. The many medium population non-high tech systems won't have such protection, and so pirates and raiders will have relatively easy targets. This also means that mercenaries would likely take jobs protecting worlds from raiders.
What else might be different in this sort of TU?