I do not like, never have actually, the thought that you reduce stat (str, dex, end) when you are hurt.
I did a simplified version of this:
I have two health values:
First we have health: That is Str+End+Dex = this is how much you will take before you recieve a deadly wound and die. If you get below 0, you must roll end not to die for the first round, thhe next round you get -1 DM, next -2DM. If your friends can do a successful Medic roll, you stabilize the wound and no more roll to die/survive.
However
I also have consciousness: This is End + Int if you go below this in a single attack, you will go down and lose consciousness. And anyone with a Medic +2DM can get you up again, and you can resume the combat again after a few rounds.
When it comes to Psionic Assault, I use the consciousness value to see when a person goes down.
what you think about this and if you see any flaws, just tell me so i ca improve it.
I did a simplified version of this:
I have two health values:
First we have health: That is Str+End+Dex = this is how much you will take before you recieve a deadly wound and die. If you get below 0, you must roll end not to die for the first round, thhe next round you get -1 DM, next -2DM. If your friends can do a successful Medic roll, you stabilize the wound and no more roll to die/survive.
However
I also have consciousness: This is End + Int if you go below this in a single attack, you will go down and lose consciousness. And anyone with a Medic +2DM can get you up again, and you can resume the combat again after a few rounds.
When it comes to Psionic Assault, I use the consciousness value to see when a person goes down.
what you think about this and if you see any flaws, just tell me so i ca improve it.