Thats an interesting point and I think that would be preferable yeah morshins are nasty but its an incentive for both the minbari player and opponent ot change and use different tactics there is only so much mileage you get out of a long range beam killing fleet if the enemy closes within 10 resonably intact then the minbari are in for a long day.
So it really can help adjust tactics. It hurts minbari a little because a lot of people already know what tactics they will use. The fast tactics described earlier in raid very likely surprises and befuddles them because its not the normal minbari tactic not to mention the fact his ships are well suited to his strategy.
So it really can help adjust tactics. It hurts minbari a little because a lot of people already know what tactics they will use. The fast tactics described earlier in raid very likely surprises and befuddles them because its not the normal minbari tactic not to mention the fact his ships are well suited to his strategy.
Rorschach said:It just occurred to me that 3-4 fighters on CAP can completely block a Pod attack, even with escorting fighters. Escorts move in to "attack and draw the CAP to dogfight, but then (with standard fighter bases) there's probably no physical way for Pod markers to move "past" them into peg contact.
Also (no rules handy Q), what happens if an enemy fighter touches both a Fighter and a Pod in dogfight? Do I get to use the Fighter's better Dogfight with a +1 for the Pod?
So, at least Pod tactics might encourage a Minbari player to bring a Morshin instead of a Tinashi - good trade to me...[
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