Things I Hope to See in Traveller in 2025 and Beyond

There's one sort of adventure I'd like to see that doesn't seem to have had much attention. Alien Adventures. Bot larg-ish ones likes Skandersvik or Riverland, but fairly small and self-contained ones like the March/Reach/Core Adventures. So maybe Aslan Adventure 1, your Aslan trade ship is off somewhere in the Spinward Extents or Trojan Reach when local governments hear rumours of an ihatei expedition and suddenly all Aslan are suspect; Vargr adventure 1, a band of unfortunate prisoners of a Corsair band suddenly see an opportunity to grab a ship and escape, and have to seize a ship and get away from a band of corsairs who want their ship back and are especially unhappy if you kill one particular guard as they escape; Hiver Adventure 1, where a small mixed crew from the Federation tries to resolve an issue that's a potential threat while pretending to be common merchants.
 
Hi Avollant,


Your excitement for the upcoming Core Expedition book is infectious—and your ideas? Spot on. I found myself nodding along the whole way!


A new major alien race would be a brilliant addition—something wholly unique that challenges our assumptions and sparks fresh stories. And yes, the K’kree definitely deserve their moment in the spotlight; there’s so much untapped potential there for deep lore and high-stakes conflict.


I love your vision for an Ecosystem Sourcebook—worldbuilding from the dirt up really brings settings alive, and having a toolset like that for GMs would be a game-changer. As for the Rebellion Era, you’ve hit on something special. A mega-campaign around Strephon’s assassination with branching paths? That’s storytelling gold.


The 2300AD ideas are just as inspiring. Sector guides and Interstellar Geographic Society planet books would bring depth and clarity to the setting in a way that honors its hard sci-fi roots while encouraging exploration.


Thank you for sharing such a thoughtful and imaginative list—here’s hoping the Mongoose team sees it and takes note. We’re lucky to have dreamers like you in the Traveller community.


Keep the signal strong and the jump drives ready.
 
I ran the original CT A:3 three times, and a fourth time as a much modified T2300 adventure. It ended in a TPK every time. So no one could reveal the secrets from that one.

I ran the original A:12 SotA once, at the end the PCs were given a simple choice, keep Grandfather a secret or face the consequences.

Consequences were left to the player's imagination but hints were instant disintegration, memory alteration, or psionic possession. The consequences were really that most of the scientific community are too wedded to their own pet theories to take any notice of the crackpot theories of some adventurous types who aren't even real archaeologists... just like the real world when anyone mentions anything that goes against the accepted narrative of human pre-history :)
Reminds me of how Heinrich Schliemann was dismissed as an amateur adventurer by “real archaeologist” for even bothering to try to find Troy. Irks me how afterwards they complain about how he had done the excavation wrong. What was truly wrong was dismissing Troy as a myth and not bothering to look at all.
 
images


Proto Silicon Valley entrepreneur.
 
Reminds me of how Heinrich Schliemann was dismissed as an amateur adventurer by “real archaeologist” for even bothering to try to find Troy. Irks me how afterwards they complain about how he had done the excavation wrong. What was truly wrong was dismissing Troy as a myth and not bothering to look at all.

It is actually bigger problem in history/archeology academia. Historians often straight up dismiss a lot of things if no one has written down something about them. Similarily, archeologists like to dismiss events if there is no historical evidence for them. And while both come from a rational position of requiring evidence to make an assertion, sometimes they go to ridiculous lengths and argue at length that event X or person Y could not have happened/existed cause they left no physical trace/no one wrote about them, when there isn't really anything making its existance implausible in the first place really.

But to bring back discussion to the topic and thins I'd like to see:
- Society Builder Handbook - similar to World Builder Handbook but focused on generating societies - their size, population, traditions, cultures, religions.
- TAS Handbook - though maybe it isn't big enough topic for a whole book, just few chapters sneaked in somewhere. About the organization, patrons, hotels etc.
- Religions of Charted Space - to explore various cults and major religions of various species and how, if at all, they influence regional politics etc.
- Marines Handbook and Army Handbook - similar as Navy Book.
- Mysteries of Charted Space - assortment of various secrets, mysteries and conspiracies that can serve as framing for adventures or campaigns and just plain unexplained weirdness among the Charted Space. Mostly I am thinking about things other than Ancients.
 
Has anyone ever considered an alternate history setting in Charted Space? Such as, remove Grandfather from the equation, then let history proceed. If humans of Terra still discovered the jump drive in the same year. Aslan exist. Droyne exist. Hivers and K'kree exist. Lots of non-human minor races exist, some of them may be major races since the Vilani never existed, nor the Zhodani. Lots of races that the Vilani destroyed would be or could be major races by now. You could run something along the lines of 2300 in the early exploration and colonization era. Just imagine all of the books that could be written for the minor races from the OTU who became major races in this ATU. The Vilani were wiping races out, stealing and then suppressing the tech they found left and right. Imagine how Charted Space would look without the Vilani happening? Maybe the Vegans develop the jump drive on their own at some point. Humans from Terra could find a small or medium-sized Vegan polity. None of the other nearby Non-human Minor Races in Sol Sector make sense for having developed jump drives on their own.
 
Has anyone ever considered an alternate history setting in Charted Space?
Yes, many of them.
War of the Ancients - the Ancients are the Annunaki
player action may actually prevent the spread of humanity and vargrkind to the wider galaxy

T2300AD - the 2300 setting but on the other side of the Kafer is the Ziru Sirka

Empire - no aliens, just humanity, genetically engineered colonists and uplifted animals. The current empire is the third human empire to occupy the Spinward Marches

and a few others.
 
Has anyone ever considered an alternate history setting in Charted Space? Such as, remove Grandfather from the equation, then let history proceed. If humans of Terra still discovered the jump drive in the same year. Aslan exist. Droyne exist. Hivers and K'kree exist. Lots of non-human minor races exist, some of them may be major races since the Vilani never existed, nor the Zhodani. Lots of races that the Vilani destroyed would be or could be major races by now. You could run something along the lines of 2300 in the early exploration and colonization era. Just imagine all of the books that could be written for the minor races from the OTU who became major races in this ATU. The Vilani were wiping races out, stealing and then suppressing the tech they found left and right. Imagine how Charted Space would look without the Vilani happening? Maybe the Vegans develop the jump drive on their own at some point. Humans from Terra could find a small or medium-sized Vegan polity. None of the other nearby Non-human Minor Races in Sol Sector make sense for having developed jump drives on their own.
It's already exist.. it is called "2300AD" ;)
 
T2300AD - the 2300 setting but on the other side of the Kafer is the Ziru Sirka
Yes, I did this for my OTU. Need to fiddle the time line a bit and OFC replace stutterwarp with regular jump drives, but the setting and 2300AD aliens are just too good to ignore.
 
It's a disaster only if you hate cool sci-fi and good games.
Or if you hate inconsistent writing, zero playtesting, and writers of the setting in some kind of in some kind of war for "their version" of 2300 which doesn't mesh with other writers' version of 2300? Or if you hate playing games where over half of the CRB cannot be used for a 2300 game?
 
Mysteries of Charted Space - assortment of various secrets, mysteries and conspiracies that can serve as framing for adventures or campaigns and just plain unexplained weirdness among the Charted Space.
I love, love, love this idea, mate!

I love the weird part of Traveller. I love conspiracy Traveller. You can't stop the signal. There's the SECRET TRUTH about the Annic Nova, as per Marc Miller! The TRUTH about Aslan jump drives! The TRUTH about the end of the Hiver/K'Kree War. The mystery of the many, many ships lost in the Lanth Triangle. The conspiracy lurking beneath the Hiver Mechanod Photo Hello. The Nostradamus-like book that predicted the Rebellion. The Twilight's Peak book and the Octagon Society. The Chirpers of New Vland have a legend of a huge fleet travelling through the Corridor from spinward to trailing. The Zithari on Ssissth have a similar myth. Called the Wayfarers, its not known from where they came, why they migrated, or even if they really existed. The Kursae had a huge sublight empire and then vanished, almost without a trace.

I would love a book like this, to fuel archeological campaigns exploring mysteries or Lone Gunmen campaigns exploring conspiracies. Or just as rumors to be overheard at the bar!

Great idea, mate. Cheers.
 
Back
Top