The Waiting Stars - A Traveller, Stargate-Inspired Dream

This morning, I had a dream inspired by the pending finale to Stargate Universe. I've written it up in my dream blog, Perchance To Dream, below. In my way, this was my answer to Destiny and Stargate Universe, with elements of some other science fiction stories mixed in.

The Waiting Stars
 
Some of the technologies were impossible by Traveller Core Rulebook standards - a semi-organic hull with a displacement volume of 675 cubic kilometres, 50 billion dtons. Natural shields and deflectors, based on Telekinesis rather than black globe technology. An M-drive capable of pulling - wait for it - a sustained 600 G of thrust. With inertial dampers, of course, to keep everyone on board from being turned into chunky salsa against the wall.

The Jump drives also defied TRB definition - fuel for the Jump-6 was something like a total of 120% of the mass of the Jump engines - enough for two Jump-6.

Jump, too, was also different. Instead of spending one week in Jump space, the ship could spend as much time in Jump as was needed - if necessary, weeks in Jump, with the crew spending time in the cold sleep berths during long journeys. With their QI Jump they could travel between subsectors or even whole sectors easily.

I said "drives," though. This impossible ship also had a Quantum II slipstream drive, capable of intergalactic Jumps - six million parsecs per week of travel. A trip to the Small Magellanic Cloud would take it, ooh, about two hours.

I love dreams like this, that go far beyond the limitations of Traveller and into some whole other realm of science fiction altogether.
 
I always had the charming idea of having the concept in Traveller of ships entering Jump for extended periods while the crews slept in low berths, rather than have Jump activate for exactly one week maximum.

The Great Rift would not seem so daunting, nor would it be an impossible barrier to travel, if even a Jump-1 ship could cross distances of more than one parsec in a single Jump.

So what if the destination world was a Jump-4 away with no worlds in between? That Jump-1 ship could still make it in a single Jump, but it would take 4 weeks with all passengers and crew in stasis, compared to a fortnight in a Jump-2 ship, or the one week a fast Jump-4 ship would take. And Jump-6 would become a reliable means of intersector travel - hop on the Jump-6 at one terminus and the J6 bus would take you to any sector you like on its year-long route.

I imagined that all Jump ships in the 3I setting were capable of that, but that most humans had this loathing of low sleep and preferred short Jumps to local destinations, playing it safe. Scouts and other explorers, on the other hand, were psychologically conditioned - or came with the natural psychological gift already - to withstand cold sleep for such extended periods, and could happily endure a couple of months in stasis, say, while their scout ships crossed those vast distances. This was what I envisaged for the Zhodani Core Expeditions - Zhodani explorers spending up to a year at a time in low berths in their Jump-5 explorer ships, crossing distances of 200+ parsecs at a time in single Jumps.

And I've adored the idea of the Quantum II Jump capable of crossing intergalactic distances since I first read The Centauri Device by M John Harrison. Not to mention the 600G Quantum II M-drives and inertial dampers - the idea of which I kind of borrowed from the Outsiders' and Puppetteers' vessels in Larry Niven's Known Space stories including Ringworld.

Not to mention my abiding love of Vorlon ships, and Moya and Lexx, among other Big Damn Object type living spacecraft with semi-organic hulls.

It sounds as if Mongoose needs to play catchup and come up with a supplement containing more of the kinds of technologies covered in T5. I'm ready for those kinds of sf adventures again - the exploration and discovery of unknown worlds, not warfare and more warfare.
 
So what is stopping you from playing that game? Write up and go.

Traveller is a toolkit, use the pieces that fit add what you feel you need and do it. Don't get hung up on what other people says is or isn't Traveller.

I am working on a game now that does away with starships entirely, the PCs are going to drive from world to world using a vast network of gates. They armed with blasters and drive Post Apocalyptic Landspeeders, and yet it is still Traveller as i am using pieces and bits and whole unadulterated chunks that fit. Been doing this for 35 years and Traveller is plastic enough to fit what you need.
 
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