Hey all. I thought I'd weigh in here. Please don't take this as an official response from Mongoose either. Matt and myself have already discussed the possibility that I can take a look at SGB for Legend and re-work the NPC stat blocks (and even the magic system if at all possible).
I came onto the Legend SGB project at the end. It had already gone through a number of writers and it seems as though a curse literally ran through the book. I was asked to go through the manuscript and basically check for d20 parlance, trusting that the NPC stat blocks which were already converted and the magic system was fine. If I knew there was a problem with those blocks I'd have actually re-written the lot, however, that would have added a ton of time on an already delayed release I think.
I think I was the 4th or 5th writer on the book. However I'm willing to use what I've learned by working with Legend for the last x-months and see what I can do. Including using something akin to Blood Magic.
All I literally handled myself was the adventure text, the changes to the tests and a few other bits. Everything else was already pre-converted (hapazardly by the sound of it).
RangerDan: In my mind's eye I expected POW pacts with demons, restoring MPs through sacrifice, savage shamanistic traditions, spirit magic voodoo zombies. Especially considering the original's colorful list of gods/demons as a guideline.
See, now that's the kind of thing I like to hear because it gives me a good basis to look at developing that very direction.
I came onto the Legend SGB project at the end. It had already gone through a number of writers and it seems as though a curse literally ran through the book. I was asked to go through the manuscript and basically check for d20 parlance, trusting that the NPC stat blocks which were already converted and the magic system was fine. If I knew there was a problem with those blocks I'd have actually re-written the lot, however, that would have added a ton of time on an already delayed release I think.
I think I was the 4th or 5th writer on the book. However I'm willing to use what I've learned by working with Legend for the last x-months and see what I can do. Including using something akin to Blood Magic.
All I literally handled myself was the adventure text, the changes to the tests and a few other bits. Everything else was already pre-converted (hapazardly by the sound of it).
RangerDan: In my mind's eye I expected POW pacts with demons, restoring MPs through sacrifice, savage shamanistic traditions, spirit magic voodoo zombies. Especially considering the original's colorful list of gods/demons as a guideline.
See, now that's the kind of thing I like to hear because it gives me a good basis to look at developing that very direction.