Solomani666
Mongoose
I can not see how sand casters could work against pulse lasers unless the firing ship is also effected by the sand.
I see sandcasters against beam lasers working working like this:
A beam laser strikes the hull and its position registeres on ship sensors.
The turret gunner aims the turret at the incomming beam and fires at it much like a firehose with a wider spread.
He follows the beam (now also visible because of the sand) as it traces across the hull. Thus the sand is localized and should allow other turrets to fire at the enemy.
With a pulse laser it seems the damage should done before the sand turret could react and the only way to defend against a pulse laser would be to put a cloud of sand between your ship and theirs. Thus if they have to fire through sand then so should you. If you maneuver around the sand for a clear shot then they should be able to shoot you too.
IMTU I am considering making pulse lasers restricted for civilian ships without a licence and pulse lasers for mining only doing 1d6.
No 'hand waving' in your responses please.
I see sandcasters against beam lasers working working like this:
A beam laser strikes the hull and its position registeres on ship sensors.
The turret gunner aims the turret at the incomming beam and fires at it much like a firehose with a wider spread.
He follows the beam (now also visible because of the sand) as it traces across the hull. Thus the sand is localized and should allow other turrets to fire at the enemy.
With a pulse laser it seems the damage should done before the sand turret could react and the only way to defend against a pulse laser would be to put a cloud of sand between your ship and theirs. Thus if they have to fire through sand then so should you. If you maneuver around the sand for a clear shot then they should be able to shoot you too.
IMTU I am considering making pulse lasers restricted for civilian ships without a licence and pulse lasers for mining only doing 1d6.
No 'hand waving' in your responses please.