Stingray_tm
Banded Mongoose
One of the few puzzling changes from MGT1 to MGT2 was the beam/pulse laser switcheroo. In MGT1 beam lasers were the better weapons but in MGT2 it is the other way around. I understand that this probably is a balance issue, because now you can habe beam lasers that are easier to hit with but less deadly. So both weapons have their place.
But it still doesn't feel right to me. This is an established trope in SF that beam weapons are more destructive, crom the original Traveller to Elite, Babylon 5, etc. Also from a real world POV a continous beam should have more effect then a pulse. I understand that pulse lasers exist for a reason. That is to allow debris from the impact point to dissapate so that the next pulses energy does not hot that debris. But we can savely assume that at those space distances a second pulse will not hit the impact point of the first pulse and you just end up with the hit area pf a beam laser. But without a continious beam.
Or os the on universe reasoning that pulse laser beams are stronger than a constamt beam could ever be because of accumulated power before the shot or whaterver.
Go. Discuss. Write words.
But it still doesn't feel right to me. This is an established trope in SF that beam weapons are more destructive, crom the original Traveller to Elite, Babylon 5, etc. Also from a real world POV a continous beam should have more effect then a pulse. I understand that pulse lasers exist for a reason. That is to allow debris from the impact point to dissapate so that the next pulses energy does not hot that debris. But we can savely assume that at those space distances a second pulse will not hit the impact point of the first pulse and you just end up with the hit area pf a beam laser. But without a continious beam.
Or os the on universe reasoning that pulse laser beams are stronger than a constamt beam could ever be because of accumulated power before the shot or whaterver.
Go. Discuss. Write words.