The Player's Update

Deleriad said:
[1.] E.g. Inigo is 120% sword and is facing Westley also 120%. Roughly 1/2 of Westley's attacks strike Inigo for normal damage and the other 1/2 miss entirely. This feels badly wrong. Ditto dodge: if Inigo dodges he either dodges completely or gets fit full on *and* has to give ground. [...] Drat! If only he hadn't criticalled.
Absolutely - the oddities arising from opposed rolls are part of the problems. I haven't worked out skills at 120%, but at 100% vs 100%, ~40% of attacks get through without the defender applying his parrying AP or failing to dodge....

Deleriad said:
2. If both parties fail does the "winner" still downgrade the loser. I'm guessing the answer to this is no but it could really do with being spelled out.
I think it is no, too, as it says "the success levels are equal" in the paragraph on the mechanics and in the paragraph on ties says "level of failure or success is the same", so suggests the two things are different.
 
Now that spell resistance is an opposed roll, what about divine spells that have been placed into items that have Spellcharge Enchantment? Rules say that the spell is automatically cast successfully. Percentage used in opposed rolls is 100%? I was just wondering, spellcharged items become quite powerful...
 
Dreamfall said:
Now that spell resistance is an opposed roll, what about divine spells that have been placed into items that have Spellcharge Enchantment? Rules say that the spell is automatically cast successfully. Percentage used in opposed rolls is 100%? I was just wondering, spellcharged items become quite powerful...

Good Question.

The simple answer I guess would be yes, they would have a 100% in opposed rolls, which makes them very powerful.

The other alternative that comes to mind would be that enchanted items would have a Rating to be used for the opposed roll (75% for example). This could be based on the enchanters Enchanting Skill, or his skill for the spell tied to the enchanted spell effect for example.

The spell would automatically go off, but the items rating would be used for the opposed roll. This would make enchanted items less powerful, but adds the rules overhead of having to assign the skill or power rating to enchantments.
 
Quire said:
Well, thank goodness for that. No defensiveness, just a lot of common sense.

It took too long, of course. A lot of the things in there had been suggested on this very board within a few months of the game coming out. But at least it's done now.

Two questions:

1) When will this information be incorporated into the SRD?

2) When will a second edition of the core rulebook incorporating the update be published?

- Q

What's the link to the SRD?
 
Zipp Dementia said:
[What's the link to the SRD?

The SRD's are on the main RQ product page Here.

Scroll Down to the Free Downloads section. The latest Official SRD's are listed under the Runequest Main Rulebook, Companion, and Monsters sections respectively.

There are also very nice PDF versions on the Wiki (see the sticky at the top of this forum) that are bookmarked with linked contents, etc - one for Monsters and one with the Main Rules and Companion combined into one SRD - I'm not sure if the latter has been updated to the Players Update though (which may or may not be a good thing depending on your view of it).
 
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