The Perennial Robot Question

In our present god given form.

It's almost a given that rich parents will arrange for their offsprings to have suped up genes implanted, and if you think Western morality, ethics and/or legislation will stop that, you obviously aren't familiar with East Asian parents and pressure cooker societies.

Khan Noonien Singh was a pretty good prediction.
 
-Daniel- said:
I guess that is where I am struggling, is it inevitable that humans will become irrelevant?
It depends on whether you prefer your fictional future to be utopian or dystopian, the real world's future certainly includes both possibilities.
 
I prefer to think that the Far Future of Traveller is the last era in which humans are close enough to their organic origins to be recognisable in their motives and their physical appearance. The same goes for all sophonts in the game. A few centuries further up the line, and Humaniti would no longer be recognisable or comprehensible - and the game would be unplayable.

Not long after the 5600s, gene splicing, psionic awakenings, cybernetic enhancements and full mind uploading (the technology already available in "Agent of The Imperium" and "Secrets of the Ancients" and therefore already 3I canon!) start changing Humaniti. People no longer need to worry about making aging rolls when they can switch between metal bodies; Travellers in robot bodies (they would effectively be the Conscious Intelligence program somehow shoehorned into those robot bodies and therefore not subject to the usual skill check cap) would go further, be responsible for their own maintenance, never grow obsolete when their components can just be built to be hot-swappable, and ultimately make discoveries that would fry them if they were still in their old organic bodies.

Back home, the rich would try out the whole robot conversion thing, only to discover that they no longer need any of the things they once did as organics, which would make their lives dull. Parents might experiment with a robot nanny for their kids and discover that while Rosie is a good teacher, she would never be a great teacher like an organic, who would at least recognise the need for children to play once in a while.

By the 6600s, Humaniti would be in the process of migrating slowly into robot bodies, particularly as their organic ones start succumbing to old age; forms of anagathics would be developed with none of the ridiculous and clearly artificial side effects that have been imposed on them by author fiat, but still in the end people would feel the Reaper creeping up on them; and society would change the way it works and thinks as a new philosophy enters the field.

By the 7700s, Humaniti will have changed so much as to be unrecognisable. Species of beings who begin as organics, growing and eating and later breeding, and who transform themselves after so long through some biomechanical metamorphosis into a non-breeding artificial form existing as data in mobile casings - robots, mobile communities inside computers and starships driven by AI crews running Conscious Intelligence programs and virtual crews, where the starship itself is the sentient being.

By the 10000s, there'd probably be no more Humaniti - just this weird spacefaring species that starts organic and ends up as technological, all starships with bioenergy hulls resembling Vorlon ships more than anything.

So for me, Traveller is not just roleplaying in the Far Future - it's roleplaying in the Final Future. At least for the human protagonists.
 
So everyone is very happy to see us 'borg and we see how that ends up. I don't see it as anything close to utopian. I doubt the creatures that make the society will perceive it as anything more than existence for the sake of existence. Anything else is wasteful. It would be the society sophonts would fear and hate as the runaway Comsumer of the galaxy like Daleks and Cybermen.
 
rust2 said:
And another song which could fit our topic ...

https://www.youtube.com/watch?v=vdSqLfuRN18
Not quite an accurate vision of the future. But close. Science and medicine concur that human bodies live longer by being active, so for as long as they stay organic they'd probably still need the use of their limbs.

They simply won't be needing them to wield weapons any more.

Gasp! No war in the Far Future? No Trade game? Traveller would be unplayable!

That's why it's roleplaying in the Final Future for me - that era being the last few centuries or millennia where such matters are important.
 
I'd like to say something here.

Once in a while, I do like to remind people that the strapline for Traveller traditionally reads "Science Fiction Adventures In The Far Future."

And that Space Opera is only a tiny piece of science fiction. Once in a while, you have to put down your H Beam Piper and Jerry Pournelle books about space mercs, and pick up an Olaf Stapledon book instead.
 
Reynard said:
So everyone is very happy to see us 'borg and we see how that ends up.
Happy? No. But is it one of the possible outcomes for the next few millennia? Sure. But there are other outcomes possible as well. We could kill ourselves off and turn Earth into a rock void of life too. Or we could nuke ourselves back to the stone age, start over. Or we could somehow move out to the stars and find peace and joy in some super drugged out utopia. But to be honest, of all the possible outcomes the blending of man and technology (or bio-tech) seems the most probable to me.


alex_greene said:
Gasp! No war in the Far Future? No Trade game? Traveller would be unplayable!
Or it could be playable, but just a super bore to play. :lol:


alex_greene said:
Once in a while, you have to put down your H Beam Piper and Jerry Pournelle books about space mercs, and pick up an Olaf Stapledon book instead.
What I chose to read and what I chose to play in my RPGs don't have to align, do they? Can't I enjoy playing a RPG that is more Star Wars and still understand it is just Space Fantasy? :wink:
 
-Daniel- said:
I guess that is where I am struggling, is it inevitable that humans will become irrelevant? Will the biological be over-ran by the mechanical? Or will they merge into some, as of now, unknown blended existence?

I don't know, do you feel irrelevant? The simple answer is no, however we will always be as relevant as we make ourselves. The caveat is that if you nerf technology in the game, people will see it, which is a problem with sci-fi, because technology is part of the story. We are what we are, if you read the Peloponnesian War by Thucydides, you will see we're the same people, 2500 years later. Some of the posts here sound like the nascent fears people have about children, in particular if they don't have any. Machines are inert, humans aren't, even without tasks, activity continues. Ultimately machines are just tools, tools to reach better self-actualization, if you believe Maslow. https://upload.wikimedia.org/wikipedia/commons/thumb/3/33/MaslowsHierarchyOfNeeds.svg/450px-MaslowsHierarchyOfNeeds.svg.png

rust2 said:
And another song which could fit our topic ...

https://www.youtube.com/watch?v=vdSqLfuRN18

I was going to put Requiem by Killing Joke, or maybe Are Friends Electric? by Gary Numan, except let's just have something mellow: Aphex Twin's Stone in Focus https://www.youtube.com/watch?v=goDd02TTxBA
 
dragoner said:
The caveat is that if you nerf technology in the game, people will see it, which is a problem with sci-fi, because technology is part of the story.
I think to nerf technology is one thing, to restrict it based on the level you are at in the setting is another. If I play a WWI game I do not expect to find jet fighters. If I am playing a Sci-Fi game where some technology is not viable yet, then it is just not viable yet. If I say there are no transporters in Star Wars no one calls me out for nerfing the game, it is a technology that just does not exist in that setting. But if you say it exists in the setting then you have to deal with the outcome of it's existence. :D
 
-Daniel- said:
But if you say it exists in the setting then you have to deal with the outcome of it's existence.

Pretty much. Saying no jets in ww1 isn't nerfing, then again it isn't sci-fi either, jets would be jarring.
 
dragoner said:
-Daniel- said:
But if you say it exists in the setting then you have to deal with the outcome of it's existence.

Pretty much. Saying no jets in ww1 isn't nerfing, then again it isn't sci-fi either, jets would be jarring.
Yes, my point. If you add or nerf something after you have set the setting it is obvious and heavy handed. I believe the best game settings are those where they remain consistent to their stated setting through out. :D
 
Likely what will happen is that they'll allow spawning pools or planetary reservations for organics, and as they evolve spiritually to accept living on, let's say, increasingly higher planes of existence, they'll have facilities to facilitate that.

Suicide_booth_2.jpg
 
fusor said:
alex_greene said:
That is mightily arrogant presumption. A robot could work out an algorithm and compute things like optimal courses of action, but they cannot and should not be considered to be "infallible" even if they seem to be working out solutions more quickly and efficiently than people.

Where there is decision-making, you have the option of compassion. Where there is only calculation, there is no alleviation of suffering.

I think you have a very archaic view of "robots". And are ignoring all the other effects they would have on society.

"Robots" (or more precisely, automation) are already "taking over". Factories are full of robotic assemblers. Driverless cars will be a reality within 5 years. Programs already buy and sell shares way more quickly and effectively than humans to the point where they pretty much run the stock market. They're at the point now where they can analyse data and come to more accurate conclusions than human analysts could (even in radiology and cancer detection). We even have automated burger flippers.

Your question is just an extension of "what happens to humans if robots can do our jobs?". There are several possible answers, but I think the one that leads to our general survival is to provide a "basic income" to everyone and let them do whatever they want because they want to do it. After all, and nobody will be able to find a job if there are no jobs available because they're all automated. Eventually that would probably lead to the idea that money itself is pointless. Naturally it'll take a lot of pain to get to that point because the people who have money won't want to get rid of it, and some groups feel that anyone getting money without doing anything is leeching from society. But it pretty much has to happen whether they want it or not.

The other way your view is archaic is that true artificial intelligence will not produce "uncaring, calculating machines" - it'll produce intelligent machines. There's no reason to believe that their intelligence would be any different to our own (granted, their processing speed would be faster). If humans can figure out compassion or write music then a true AI absolutely can. And humans are pretty capable of emotionless calculation as well (just ask any CEO). AI would be able to understand reason and sympathise and enjoy things and feel sadness about things just as well as a human, because those are things that arise from intelligence itself.

The issue with Traveller is that it forces all this aside because it wants the humans of the 51st century now to be exactly the same as the humans of the 20th century. It has amazing technological advancements and yet none of those advancements changes society - people still struggle over money, still have jobs, are still exactly the same as they've always been. And that's just utter nonsense. Hell, we've changed dramatically in only 100 years, never mind what would happen in 3000 years!

So maybe instead of thinking "ooo, robots will do everything so human characters can't do anything", maybe you should be thinking "AI will be doing everything, so we'll be playing the AI instead. Or an uploaded human intelligence. Or a bioroid. Or the spaceship itself".
What if the whole setting was a simulation run by AIs, that was contrived to prevent the human participants from developing robots that were as smart and as sophisticated as they were? Something always goes wrong whenever the attempt is made.
 
A simulation run by A.I.s? We called that one Matrix and humans became nothing but power sources.

A 'true, artificial intelligence' does not automatically guarantee developing a human concept of compassion. A.I. evolution that is fast, logical and efficient will probably remove anything not efficient such as emotions and compassion as wasteful. Human-cyborgs could go that way too. Why would developing a human for greater efficiency waste resources on anything not straightforward productive? Whole concept of automation replacing humans today is getting rid of the human element. Dr. Who's current Cybermen are the best example. No waste towards perfection.
 
Reynard said:
A simulation run by A.I.s? We called that one Matrix and humans became nothing but power sources.
The series was a ham-fisted attempt to bring philosophy to the masses in the form of an action adventure. All they remember of it is pictures of Lawrence Fishburne wearing mirrorshades and big "What if I told you ...?" captions written in Impact font.

Reynard said:
A 'true, artificial intelligence' does not automatically guarantee developing a human concept of compassion.
Nor does organic birth. Look at Martin Shkreli and Pol Pot.

Reynard said:
A.I. evolution that is fast, logical and efficient will probably remove anything not efficient such as emotions and compassion as wasteful.
Not automatically guaranteed to happen. Machines may develop better compassion than we are even capable of, and who says that emotions and compassion are the first thing they ditch?

Machines are, as of the time of this writing, not capable of acting beyond their programming. This is reflected in my proposed rule that robots can never achieve more than Effect of +1, no matter how great their programming; nor can they take advantage of the Natural 12 rule, nor accept a Boon die.

An AI that could become capable of acting beyond its programming would have to be programmed with the capacity to do so; Data might have been aware, at some point, that the reason why he was capable of acting as a sentient being instead of a bipedal Roomba was because his creator, Noonien Soong, coded the capacity into his core personality matrix without actually telling him. Data had to find out for himself - that "leap of faith" which turned him into a sophont rather than unusually smart, capable property.

Ditto for the holographic EMH from Star Trek Voyager; at some point, the EMH realised that he was a sentient being, one who was fully self-aware, and he became self-aware before he was tasked to swear the Hippocratic Oath, a binding legal agreement. It turns out that the Doctor, like Data, has a full ethical core subroutine that determines whether he will do a particular act based on whether it is ethical or not. Like Data, this ethical core subroutine can be turned off by the Doctor - as he was forced to do in the episode where he was kidnapped, and as Data may have been forced to do when he was kidnapped by Kivas Fajo - but generally, neither of them do, choosing to keep them active and running.

Biomechanical creatures such as Daleks and Cybermen, both basically hard shells with organic cores, are horrors not because they are self-perpetuating but because those organics who initially built them designed them without ethical guides. Same deal for the Borg: the first Borg may have been designed by someone who sought "perfection," that perfection being basically the pattern seen here in some of these posts - that machines are more efficient than humans, therefore machines must be more important than humans.

In the case of cybernetic creatures as monsters, their issue is not that they are some product of "natural" AI evolution, the trope of the "Berserk Golem;" their issue is that they were created by an organic who was a psychopath, and who therefore created monstrous servitors in his psyche's own flawed image, including the hole in the mind where compassion and ethics ought to be.

Besides, they make good drama and endless waves of mooks for the good guys to shoot over and over, like Replicators from Stargate. After all, they are all just drones, aren't they?

As far as Traveller is concerned, robots are everywhere and they are capable of performing Difficult, Very Difficult and even Formidable tasks; but where there is an ethical consideration, sophonts are generally consulted where possible by another sophont who will inform them of the thing which needs to be done and request consent from the subject, client or patient. Examples: surgery, court proceedings.

Even if a sophisticated robot does do a complicated surgical procedure far more efficiently than a human, it can never initiate pioneering surgical procedures: that initially requires an organic to come up with the idea, something even a robot programmed with level 5 in a skill can never do because their programming does not cover the leaps of intuition that lead to new ideas. Even innovation of existing ideas still requires a sophont to initiate the smart idea, and the robot does the work while the human supervises and overrides where needed.

A sophont on its own might achieve even a Formidable task with great difficulty, but it can accept a Boon die, a Natural 12 is an automatic success and there is the possibility, however remote, of accomplishing an Exceptional Success. A robot on its own could achieve that Formidable task with greater ease, but lacks the Boon die, the benefits of a natural 12 and any rolled Effect greater than +1 is wasted. This reflects that it can complete its programming, even compensating for random elements, and do a competent task - but it will never show flair or ingenuity in accomplishing the deed. And for that reason, robots will still only be able to in tasks excel beyond human capacity if, ironically, there is a human being around to override it.
 
An example.

A robot and a human surgeon, both with Dex DM+3, both with Medic 5. The human earned his through Med School and several terms as a Scholar; the robot just got a Medic 5 chip slotted in two minutes ago.

Both are faced with the same Formidable (14+) Medic (Dex, 1D minutes) surgical task. Both roll 2D and come up with a natural 12.

Adding the Dex DM+3 and the Medic 5 skill, both roll 20.

However, the human medic can apply the full Effect (20-14 = 6) to gain an Exceptional Success. The robot, despite its highly advanced Medic skill and formidable Dexterity, can still only accomplish an Effect of +1: Average Success.

Edit: The Natural 12 and Natural 2 rules for task checks seem to have been removed between the older copy of the 2e Core Rulebook I had and the June update, which I just consulted. But if they are reinstated at any time, robots still would not gain the benefits of a Natural 12 on a task check without a sophont to supervise.
 
As we see in the real world, the robot will still be preferred if saves money in any way. Money determines priority. Sophont medical personnel cost a fortune to raise and educate. They cost money to keep alive and often desire to have a life and need time off. The medical bot is build in hours and on the shelf making money by being bought. It can even be built less perfect to shave costs and the lawyer expert systems will make sure the laws favor this. The medical bot will work day and night, one patient after another with no breaks. That's well worth not as 'skilled'. There's no backtalk to the administrative expert systems and no questioning legal or ethical issues. The law expert systems will deal with anything that could go wrong.

Substitute robot doctor for any other skill or profession and the outcome is the same. It doesn't have to be good just profitable. We do that with humans all the time in today's world.
 
Reynard said:
A simulation run by A.I.s? We called that one Matrix and humans became nothing but power sources.

A 'true, artificial intelligence' does not automatically guarantee developing a human concept of compassion. A.I. evolution that is fast, logical and efficient will probably remove anything not efficient such as emotions and compassion as wasteful. Human-cyborgs could go that way too. Why would developing a human for greater efficiency waste resources on anything not straightforward productive? Whole concept of automation replacing humans today is getting rid of the human element. Dr. Who's current Cybermen are the best example. No waste towards perfection.
Depends on whether it is simulating a human being or not. One might argue that if you are reverse engineering a human being to create AI, you get all the features a human gets until you fully understand how AI works, and can separate out the relative parts. So basically you are creating a machine with self will and emotions until you can learn to do otherwise!
 
BRITISH DOCTORS SUCCESSFULLY COMPLETED THE WORLD’S FIRST ROBOTIC SURGERY ON A HUMAN EYE
By Harrison Kaminsky — September 11, 2016 12:35 PM

8 Legitimate UFO Sightings That Could Actually Be Real
Grunge.com

Steady hands are a necessity for all surgeons, but what happens when that necessity exceeds that of a human doctor’s abilities?

The answer appears to lie within robotics, as British surgeons this week “successfully performed the world’s first robotic operation inside the eye, potentially revolutionizing the way such conditions are treated,” the Guardian reported. The surgery, which took place in Oxford’s John Radcliffe Hospital by Professor Robert MacLaren, was performed on a patient who had a membrane growing on the surface of his retina, “which had contracted and pulled it into an uneven shape. The membrane is about a 100th of a millimeter thick and needed to be dissected off the retina without damaging it.”

While MacLaren told the Guardian that current laser scanner and microscope technology allows doctors to monitor retinal diseases, “the things we see are beyond the physiological limit of what the human hand can operate on.”

On the surgery’s success, MacLaren said “there is no doubt in my mind that we have just witnessed a vision of eye surgery in the future.”

With robotics, according to MacLaren, there’s a whole new chapter of eye operations that previous technology could not perform.

If not for the new procedure, the Guardian said the surgery would have been accomplished by slowing the patient’s pulse and timing movements between heart beats, but the robotics enables “new, high-precision procedures beyond the abilities of the human hand.”

But using a joystick and touchscreen to control the robot gave the doctors the ability to successfully complete the surgery with extremely small movements. The procedure was the “first time a device has been available that achieves the three-dimensional precision required to operate inside the human eye,” according to the Guardian.

Looking to the future of the technology, MacLaren said the robotics points to the potential of “novel surgical treatments for blindness, such as gene therapy and stem cells, which need to be inserted under the retina with a high degree of precision.”

http://www.digitaltrends.com/health-fitness/worlds-first-robotic-eye-surgery/#ixzz4KA0y9k7g
 
Back
Top