The Pegasus Frigate Project -with Pics-

Hash said:
Celisasu said:
On the light carrier varient, with it's Hull dropped to 5 and relatively light armament it might warrent two flights of Thunderbolts. You could argue that they've literally emptied out every part of the ship just to get those twelve fighters into it. :lol: Just lower it's troops score to 0 as part of the "There's just no room!" explanation. Otherwise the main ship with Hull 6 and it's heavier forward armament will probably always be chosen over the carrier varient.

I like the original better too ;) I also agree that adding another flight to the light carrier variant (and reducing troops to 1 rather than 0) would be another option...was just worried about people taking 10 in a 5pt raid game and flooding the table with 20 T-bolts!

Yeah, it's hard to balance out. You don't want too many T-Bolts coming out at once but on the other hand too few and the ship becomes useless. Of course as it is they could split the points to get 5 of these and then an additional 15 T-Bolts so they'd have 20 T-Bolts anyways although the loss of five back up hulls would be nasty despite what little gain they'd make by having an extra 5 T-Bolts ready to engage on turn 1. Stupid T-Bolt violating the rules by actually being useful. I guess this is one of those things that'll be unresolved until we see how 2nd Edition handles fighters. Under the current edition the ship feels too weak for it's priority but as you said, probably too dangerous with 2 flights of T-Bolts on board. Maybe restore the phasing pulse cannon to 3 AD then? Might not be much of a boost but that might balance things out a bit.
 
Give it TD on the Heavy Phasing thing, otherwise it really just a railgun & advanced Missle rack on the hull 6 version or give some fwd arc Light Multi thingy luvin.
Quite funny about the T-Bolt thing, Centauri Amar with 2 flights still a piece of Dog poo, I think it needs 4, wouldn't be that scary but 2 T-bolts per ship would become scary.
Loved the comment " Stupid T-Bolt violating the rules by actually being useful " :lol:
 
Target said:
Give it TD on the Heavy Phasing thing, otherwise it really just a railgun & advanced Missle rack on the hull 6 version or give some fwd arc Light Multi thingy luvin.
Quite funny about the T-Bolt thing, Centauri Amar with 2 flights still a piece of Dog poo, I think it needs 4, wouldn't be that scary but 2 T-bolts per ship would become scary.
Loved the comment " Stupid T-Bolt violating the rules by actually being useful " :lol:

Good ideas but I wouldn't want the phasing pulse cannon to have different traits that the one on the Nemesis (I'm quite keen on the idea that a "medium laser" is a "medium laser" regardless of what ship you put it on...although you can change arc and/or attack dice.

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Pegasus Heavy Frigate V3 - Skirmish - EA Crusade Era
Developed as a technology demonstrator for what would later be used to construct the Nemesis class destroyer, the Pegasus Frigate was designed to be a well armored, fast and powerful skirmisher to act as a rapid deployment vessel with a "multi-role" capability, able to make EA presence known at the furthest reaches of it's domain. Unfortunately, problems with integrating the advanced computer and weapon systems resulted in a serious power drain on the engines, greatly reducing the performance of the vessel, which could only be partially rectified by removing large sections of the armour plating and all strictly unnecessary ship systems. The result was a leaner, and much frailer, ship that performed adequately as a demonstrator of the new technology but ultimately was never approved for mass production, deemed as non "cost-effective" compared to the existing Chronos Attack Frigate.

Name: Class/PL: Pegasus Heavy Frigate / Skirmish
Crew Quality: Troops: 1
Speed: 7 In Service: 2266+
Turns: 1/45º Craft: None
Hull: 6 Special Rules: Jump Point, Flight Computer, Interceptors 1
Damage: 12 / 4 Crew: 14 / 4

Weapon Range Arc AD Special
Missile Rack 30 F 1 Precise, Super AP
Heavy Phasing Pulse Cannon 12 F 3 AP, Double Damage
Light Multi-Phased Cutter 10 P 2 AP, Mini Beam, Twin-Linked
Light Multi-Phased Cutter 10 S 2 AP, Mini Beam, Twin-Linked
Light Multi-Phased Cutter 10 A 2 AP, Mini Beam, Twin-Linked

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Pegasus - Light Carrier Variant V2 - Skirmish - EA Crusade Era
Developed as a technology demonstrator for what would later be used to construct the Nemesis class destroyer, the Pegasus Frigate was designed to be a well armored, fast and powerful skirmisher to act as a rapid deployment vessel with a "multi-role" capability, able to make EA presence known at the furthest reaches of it's domain. This early variant had much of the advanced armour plating removed to add modular fighter bay launch sections. Unfortunately, integrating these additional systems and crew quarters led to many compromises with the proposed upgrades to the ships computer and navigation systems.

Name: Class/PL: Pegasus - Light Carrier Variant / Skirmish
Crew Quality: Troops: 1
Speed: 8 In Service: 2266+
Turns: 2/45º Craft: 2 x Thunderbolt
Hull: 5 Special Rules: Jump Point, Interceptors 2
Damage: 12 / 4 Crew: 14 / 4

Weapon Range Arc AD Special
Heavy Phasing Pulse Cannon 12 F 2 AP, Double Damage
Light Multi-Phased Cutter 10 P 2 AP, Mini Beam, Twin-Linked
Light Multi-Phased Cutter 10 S 2 AP, Mini Beam, Twin-Linked
Particle Beams 5 T 4 Anti-Fighter, Weak

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I added the extra T-bolt but reduced the hits just like the other one so this version is VERY frail!

I would quite like a scout variant but then the EA Delphi probably makes it unlikely the EA ever develops one. I like the idea of making it a modular ship (i.e. designed to perform many different roles deping on weapons / engines fit.
 
Decent stats for these ships, all except the AJP on the standard version, change it back to just JP and its fine. I would even consider interceptor 2 on the carrier varient to give it a little more survivavbilityand to reflect a more defensive weapons load out in tradition carrier fashion
 
Morgoth said:
Decent stats for these ships, all except the AJP on the standard version, change it back to just JP and its fine. I would even consider interceptor 2 on the carrier varient to give it a little more survivavbilityand to reflect a more defensive weapons load out in tradition carrier fashion

Why not...stats changed...now we just need a model ;) How's it coming Urobach?
 
Just to clarify my earlier note the hull 6 +int vs Hull 5 with more damage thing was a response to an earlier comment that the Ka'toc and this ship has similar life expectancy. They don't depending on who you are facing and how many of them. It is an issue with interceptors we have been seeing show up in game after game locally. Small numbers of ships and/or low priority battles really change interceptors into game winners.

As to the 1AD won't be breaking any interceptors anytime soon...all depended on whether it got a T-bolt flight to go soak the interceptors first.


On the carrier thing, I do like the two T-bolts. I hadn't thought you would lower the hull/bump the interceptors but it does add some real thought to which one to take. Given the lowered hull, I would give the full 3 AD on the heavy (the second interceptor is nice but not nearly as important as the first one). Maybe lose the troop as suggested above, I know its really made me think on my Pak.

Ripple

(god I'm writing more like crap that usual...caffeine where are you my friend.)
 
ok...thanks guys, for the stats and the positive resonance.
you all know i have a lot of ideas for new ship...in the moment i concentrate my work on new EA ships, but later i want build ships for the narn and centauri,too but it needs a little bit of my limited freetime... :wink: let´s time see....

so..the current status of the model...it is nearly finished.
but my damn digicam make problems...probably the akku. i can´t make pics,currently. but don´t worry, the pics are coming as soon as possible.

to the stats...
i find it a little bit to powerful...to much shadow tech. ok it is the crusade era, and many ea ships now use shadow tech weapons, but
i am a fan of traditional weapons like railguns and light partikel beam canons for such a type of ship... :roll:
 
With 2 T-Bolts keep the heavy at 2AD. 3AD was an idea when it had one T-Bolt. With two of them it's better as is.
 
urobach81v2.0 said:
ok...thanks guys, for the stats and the positive resonance.
you all know i have a lot of ideas for new ship...in the moment i concentrate my work on new EA ships, but later i want build ships for the narn and centauri,too but it needs a little bit of my limited freetime... :wink: let´s time see....

Thats great to hear, I would love to see your other ship ideas, especially the Narn ones :-) tell me more.... :D
 
Morgoth said:
urobach81v2.0 said:
ok...thanks guys, for the stats and the positive resonance.
you all know i have a lot of ideas for new ship...in the moment i concentrate my work on new EA ships, but later i want build ships for the narn and centauri,too but it needs a little bit of my limited freetime... :wink: let´s time see....

Thats great to hear, I would love to see your other ship ideas, especially the Narn ones :-) tell me more.... :D

don´t worry....i do this job on the narn and later for the centauri.
let me surprise you.
and to hiffano... i hope you show us your idea for some new narn ships as soon as possible. i am very interested in your design ideas. :wink:

when i have no success with the selling on the boreas or the pegasus i must try my luck with the charybdis or some other ships that i made by my self...i hope mr. trentadue answer me. and when not...i must try an other thing. :roll:
 
naghhhhhhhh....the pegasus is ready and painted, but i can´t show it. my camera is still out of order..... :cry:
currently i work on a new narn ship and a centauri design.
 
ok...here are now the pics from the ready EA pegasus frigate. after long time of waiting..... 8)

pegasusready7.jpg
pegasusready1.jpg


sorry for the bad quality of the pics, my current camera is quite poor :roll:
i hope it pleased your.
 
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