Golan2072
Cosmic Mongoose
Cross-posted from here:
A big question IMHO is why have two full-length ship-design systems in the final product set (one in the corebook, one in Mongoose High Guard [MHG]) - which would possibly be less than 100% compatible in terms of results and of combat-system usage. I mean, the CT-HG design system, with all examples, tables and forms is 17 LBB pages long; our current basic design system is 13 pages long including all tables, so a stripped-down and demilitarized version of MHG would fit perfectly into the core book even with the newer rules (such as electronics) added in.
So, basically, I suggest that the core book would include a version of MHG dealing with hull construction, drives/power-plants, computers/sensors, basic fittings (staterooms, low berths) and basic/civilian weapons; the MHG book would include expanded military-oriented rules dealing with screens, spinal weapons, large fighter-deployment systems and so on. This way you'll get:
1) A unified ship design, ship description and ship combat for all Mongoose Traveller products, which means less confusion to both players and designers who'll use the SRD.
2) Scalable, versatile hull and drive/PP design in the corebook rather than the restrictive standard hull/standard drives tables.
3) No redundant basic-hull/drive design rules taking up space in the MGH book, which leaves more space for other things useful for the naval-inclined player such as Trillion Credit Squadron style campaign rules or a mass naval combat system. For Mongoose, this means more selling points for MGH; for the prospective buyers of the whole series of RTT products (such as me), this means better value for money.
A big question IMHO is why have two full-length ship-design systems in the final product set (one in the corebook, one in Mongoose High Guard [MHG]) - which would possibly be less than 100% compatible in terms of results and of combat-system usage. I mean, the CT-HG design system, with all examples, tables and forms is 17 LBB pages long; our current basic design system is 13 pages long including all tables, so a stripped-down and demilitarized version of MHG would fit perfectly into the core book even with the newer rules (such as electronics) added in.
So, basically, I suggest that the core book would include a version of MHG dealing with hull construction, drives/power-plants, computers/sensors, basic fittings (staterooms, low berths) and basic/civilian weapons; the MHG book would include expanded military-oriented rules dealing with screens, spinal weapons, large fighter-deployment systems and so on. This way you'll get:
1) A unified ship design, ship description and ship combat for all Mongoose Traveller products, which means less confusion to both players and designers who'll use the SRD.
2) Scalable, versatile hull and drive/PP design in the corebook rather than the restrictive standard hull/standard drives tables.
3) No redundant basic-hull/drive design rules taking up space in the MGH book, which leaves more space for other things useful for the naval-inclined player such as Trillion Credit Squadron style campaign rules or a mass naval combat system. For Mongoose, this means more selling points for MGH; for the prospective buyers of the whole series of RTT products (such as me), this means better value for money.