AKAramis said:The problem with looking at CT Bk2 vs HG is that HG designs are almost universally better than Bk2 designs under CT, plus the only forum of note that supports both also supports T20, which is a HG variant.
Truth is, what we've seen from T5 looks like bk2 expanded, not like CTHGGolan2072 said:Even if the drive tonnages were the same, HG would probably see far greater use due to its versatility - you could build a far wider range on ship types (and use a far greater array of weapons and screens) with HG in comparison to LBB2. Sure, you could graft a lot of cool stuff into LBB2 (and its fun to do so), but this is strict house-rule terrain and thus designs aren't very compatible between different referees.
AKAramis said:The most realistic, IMO,is probably the MT approach, followed closely by the Bk2 approach. I find MoTrav the least realistic.
Golan2072 said:This is a feature of the combat system rather than of the design system; you could have a percentage-based design system and still have an MT-style or CT-HG-style damage system.
It works best when incorporated in design and rating.
Golan2072 said:Anyhow, I'd wager that MHG would be used by the majority of referees and players interested in ship design, due to its greater versatility.
If it is not open content, probably not.
If it is open, and is an extension of MoTrav basic ship design (much like FF&S was to Brilliant Lances), then it will get used a lot.
But for a space opera core rulebook, ship design is both normative and a selling point. I'm not worried about MoHG... It's not under playtest right now.