The long future of Traveller

Tay

Banded Mongoose
Having just seen the tweet re the long future of Traveller with Marc, could you share some of the info with us mere mortals.
 
https://twitter.com/MongoosePub/status/225299600184053760

"Just had a nice chat with Marc Miller - discussing the (very long) future of Traveller!"

That's all we have at the moment.
 
Wil Mireu said:
https://twitter.com/MongoosePub/status/225299600184053760

"Just had a nice chat with Marc Miller - discussing the (very long) future of Traveller!"

That's all we have at the moment.

Interesting. It would make sense for Mongoose and FFE to work together closely to develop the game, especially now that T5 is finally coming out. Mongoose can offer access to a distribution network that FFE currently lacks. And let's face it, Mongoose Traveller has been pretty good overall - sure there have been some products that didn't quite make the grade, but they've also successfully revitalized the game (and the classic rule system...).
 
Mongoose and FFE are too separate companies. Just a license holds one of them to the other. Talking about the good ol' days with each other (but in future tense, since no one actually plays Traveller yet because it's in the Far Future, etc, blah blah) is how licenses get extensions.
 
I thought it was in reference to eras mentioned in passing whch have not been detailed in depth. I have been waiting for some of these since they were mentioned in passing in the T4 core rule book...
The Psionic Suppressions
The Julian War
The llelish Revolt
the First Survey
The Hiver Interventions,
The Far Far Future
The Expeditions to the Rim
The Heat Death of the Universe (before the year 100,000,000,000,000 I hope :lol: )
 
GypsyComet said:
andrewv said:
Would pay good money for that M0 is my favourite setting :)

And it was pretty shoddily treated the first go-round.
[/quote]

Yeap shocking production values, spotty writing, truck-thru-canon on occasions and we just won't go into Imperiumgames business practices :)

But there are some gems in there (Psionic institutes, M0 campaign, Pocket Empires spring to mind). But the setting itself (small Imperium, multiple other players, mixed with hot and cold running wars) was one of the most promising ever. I'm writing an ongoing series of fiction set in it which has a lot of (non-canon) info for referees.
 
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