Hammer of Ulric said:How? IJN destroyers' torpedos are one shot, like everyone elses.
Hammer of Ulric said:How? IJN destroyers' torpedos are one shot, like everyone elses.
A few people have suggested the old GW rules where a second die is rolled if you need to hit a 7+ and you roll a 6 with your first die. I think the second one needed a 4+ to hit a 7, 5+ for an 8 and 6 for a 9.
Has anyone tried that? Does it unbalance the game?
A few people have suggested the old GW rules where a second die is rolled if you need to hit a 7+ and you roll a 6 with your first die. I think the second one needed a 4+ to hit a 7, 5+ for an 8 and 6 for a 9.
Darilian said:We haven't played enough submarine against convoy battles yet, so that issue hasn't come up yet, steelwhip. I'd be on the fence- at least a submarine has horizontal reloading- vs. the IJN's VERTICAL (use a crane, lift them up, drop them down) reloads :shock:. However, you're probably right- it would make Subs more likely to 'stick around' longer than they should. Haven't tried it yet though, need to do so.
I do know that in the many games of IJN vs. USN we've played, those infinite Long Lances have almost broken the game.![]()
Darilian
The 'infinite' torpedoes of the IJN really makes my skin crawl.
They did you know. A major advantage, especially with Long LanceDarilian said:The 'infinite' torpedoes of the IJN really makes my skin crawl. Yes, they had reloads. No, they didn't reload them in battle situations.
Happy_Wanderer said:Could some one confirm (with a rules reference if one exists) that targets that accumulate a 7 or more to hit actually can't be fired at in the turn ie they are invulnerable?
We have been playing that a 6 is always a hit regardless of 'to hit' numbers beyond 6.