"out of the game" is a bit of an exageration, but it's battleworthiness was shattered. It contributed, but I never got in range of his side guns and after the next turn, he was at -4 speed pointed in the wrong direction. It lasted the game, but the Oracle did more damage.
I'm a better gamer than Ted to be sure. He fell for my Nial bait and didn't move his fighters to help reduce the stealth, choosing to dogfight instead. He concentrated his fire on the Leshath bait instead of the other ships and couldn't beat its stealth. He slowed his Novas to empty the hangars instead of rushing into the enemy. However, the pasting he suffered was at the hands of 20 critical hits in the course of an hour's play.
I wish I knew where the problem lay. I like the crit table. I like the game. I like how fast and decisive it is, but I worry about it's "wargaming" element. As a fan vehicle, it's second to none, but I roll dice and my friends roll dice and we want a wargame.
Maybe it could be fixed on the other end with more lenient damage control chances.
Hell, maybe it's a targeting issue - maybe a rule that says ANY ship more than 15" away gets Stealth 3+ or +1 to its stealth trait. That may have changed our game.
Maybe its some limit on precise weapons.
I dunno. We've played three games with these same fleets (9 point Tourney Raid list) and each time it's been a blow out. Last night I figured out what was doing it: precise, Super AP beams and the Critical Hit Table. Minbari might be broken, stealth might be broken, crits might be broken, but something seems to be broken. We need a game Mechanic!