Tlokiriqaluyal (Lords of Change)
Hrü’ü
The Supreme Principle of Change, Master of Negation and Nonbeing, Opponent of Permanence, and Dispenser of Calamities.
Power Centres
The Temple of Hrü’ü is mightiest in Púrdimal, Mekú and Mrelú but has strengths elsewhere in Tsolyánu as well.
Factions
His temple is dominated by the Cusp of Night Society, which supports the Ndálu Clan who seek power through political intrigue.
Colour Deep Purple
Cult Skills Courtesy, Evade, Grimoire (Enshrined Ephemera), Influence, Insight, Language (Any of the Five Empires), Lore (Hrü’ü ), Manipulation, Pact (Hrü’ü ), Perception, Persistence, Stealth
Common Magic Befuddle, Boon of Lasting Night, Disruption, Demoralise, Frostbite.
Ritual Priests: Divine Magic Absorption, Dismiss Magic, Eclipse, Extension, Fear, Spirit Block
Allied Cults Ksárul provides Mind Link; Sárku provides Mind Blast; Wurú provides Behold
Scholar Priests: Sorcery Magic Grimoire (Enshrined Ephemera) Banish, Tap (CON), Spell Resistance, Wrack.
*****
Vimúhla
Lord of Fire, Power of Destruction and Red Ruin, Maker of Thunders, All-Consuming One.
Power Centres
In Tsolyánu, Vimúhla has two very powerful foci: the west, particularly Tumíssa, Chéne Hó, and Khirgár; and the east around the city of Fasíltum. He is also the most powerful deity of Mu’ugalavyá; his temples are wealthier, and his clergy receive certain preferences.
Factions
The Temple of Vimúhla is partially controlled by the Incandescent Blaze Society, which urges violent action and intrigue but has little in common with the activists of the ‘Dark Trinity’ (Hrü’ü, Ksárul and Sárku) and instead sometimes collaborates with Karakán’s Sword of Righteousness Clan since both support military expansionism.
Colour Flame-Orange
Cult Skills Athletics, Brawn, Combat Style, Evade, First Aid, Grimoire (Fulminations of Vimúhla), Lore (Vimúhla), Manipulation, Pact (Vimúhla), Resilience
Common Magic Cauterize, Dragon’s Breath, Ignite, Fire Blade, Skybolt, Thunder’s Voice.
Ritual Priests: Divine Magic Berserk, Crash of Thunder, Dismiss Elemental, Elemental Summoning (Fire), Shield.
Allied Cults Chiténg provides Strength and True Sword.
Scholar Priests: Sorcery Magic Grimoire (Fulminations of Vimúhla) Enhance (STR), Enhance (DEX), Animate (Fire), Form/ Set (Fire)
*****
Ksárul
Ancient Lord of Secrets, Doomed Prince of the Blue Room, Master of Magic and Sorcery.
Power Centres
Ksárul is venerated especially in the cities of Púrdimal and Mrelú in Tsolyánu.
Factions
His temple has three major factions: the dreaded Ndálu Clan, which seeks power through political intrigue; the Society of the Blue Light, which gathers knowledge for its personal and collective power; and the Reflugent Blue Curtain Society, which keeps its wisdom secret until it can be used to return Ksárul to supreme authority over the Gods.
Colour Black
Cult Skills Courtesy, Disguise, Influence, Grimoire (Speech and Phenomena), Language (Ancient – e.g. Classical Tsolyani, Engsvanyáli, Bednálljan), Language (Any of the Five Empires), Language (Secret: “The Tongue of the Priests of Ksárul”), Lore (Ancient Artefact), Lore (History), Lore (Ksárul), Manipulation, Pact (Ksárul), Perseverance, Stealth, Teaching
Common Magic Bandit’s Cloak, Disruption, Slow, Understanding
Ritual Priests: Divine Magic Absorption, Behold, Dismiss Magic, Illusion, Madness, Mind Link.
Allied Cults Hrü’ü provides Fear; Sárku provides Mind Blast; Grugánu provides Reflection
Scholar Priests: Sorcery Magic Grimoire (Speech and Phenomena) Diminish (CON), Enhance (INT), Command (Construct), Palsy
*****
Dlamélish
Green-Eyed Lady of Fleshy Joys, Mistress of Demons, and Obsidian Princess of the Damned.
Power Centres
Worshippers of Dlamélish are especially found all along the Mssúma River from above Béy Sü down to her great sanctuaries at Jakálla and Thráya.
Factions
Her temples are divided into several small factions: some are devoted to her rituals and the service of the Demons (e.g. the Order of Argent); others desire only to practice her hedonistic sensualism (e.g. the Society of the Emerald Radiance); and a few (e.g. the Society of the Emerald and Silver Crown) are activists who work with their counterparts in the other temples of the Change—or even with Avánthe’s Girdle of Purity Society.
Colour Emerald Green
Cult Skills Commerce, Craft (Composition - Any), Courtesy, Dance, Disguise, Evaluate, First Aid, Grimoire (Books of Emerald Visitation), Healing, Lore (Debauchery), Lore (Dlamélish), Manipulation, Pact (Dlamélish ), Play Instrument, Seduction, Sing
Common Magic Entertainer’s Smile, Glamour, Golden Tongue
Ritual Priests: Divine Magic Aphrodisiac, Behold, Channel Strength, Cure Disease/ Poison, Extension, Illusion
Allied Cults Hriháyal teaches Heal Body
Scholar Priests: Sorcery Magic Grimoire (Books of Emerald Visitation) Diminish (POW), Enhance (CHA), Intuition, Phantom (Touch)
*****
Sárku
The Five-Headed Lord of Worms, Master of the Undead, Guide into Darkness, the Demon-Lord of Decay.
Power Centres
In Tsolyánu, Sárku is almost sole master of the Kraá hills and the City of Sárku. He is also patron deity of the Ito family of the Chakas, and he has lesser centres in Sokátis, Jaikalór, and in Urmish.
Factions
Sárku’s priesthood is split between the Copper Tomb Society, another ally of the Ndálu Clan, and the Brotherhood of the Victory of the Worm, which cares little for this world and devotes itself to the rituals of the catacombs.
Colour Brown/ Copper
Cult Skills Courtesy, Grimoire (The Desolate Remains), Language (Ancient – e.g. Classical Tsolyanu, Engsvanyáli, Bednálljan), Language (Any of the Five Empires), Language (“Tongue of the Lord of Worms”), Lore (History), Lore (Sárku), Manipulation, Pact (Sárku), Persistence, Stealth
Common Magic Bandit’s Cloak, Befuddle, Chill, Extinguish, Frostbite, Slow
Ritual Priests: Divine Magic Absorption, Animate Undead (see Necromancy. pg.7), Command Undead (see Necromancy. pg.8), Mindblast.
Allied Cults Hrü’ü provides Fear; Ksárul provides Mind Link; Durritlámish provides Soul Sight
Scholar Priests: Sorcery Magic Grimoire (The Desolate Remains) Animate (Flesh and Bone), Form/ Set (Flesh and Bone), Palsy, Tap (CON)