Akenatum –
Naturally, I am aware of the limitations of any system of mere calculations as a single basis for making ship and fleet assessments, but it does produce some interesting results sometimes.
As for the Victory and the Excalibur, I will say that, although I did try to cram as many things into the system as I could, crew quality is not something that I included. For all calculations a crew quality of 4 is used, and it isn’t used all that often.
I did try to include different options for the Amu Mothership so as to hit its (calculation based) sweet-spot and I was a little surprised that it did not rate higher, given what it can carry aboard. The rating listed is about as high as I could come up with for it under the limitations of the system.
The Neroon, I feel, is placed correctly IMO, if not a little high. I have played the Minbari a bit, and I personally think the Neroon is one of those hybrid battle-carriers that fails in both roles. I am curious to hear if you have had any luck with it. Is anyone else willing to stand up out there with praise for the maligned Nerron? That is not to say that it can’t be effective, I just don’t think it is a very good design (and I am OK with that, BTW – I am not really looking for a change – especially as the mold collapsed).
Tschuma –
My calculations have reached about 80 MB of Excel spreadsheet space, so I am hard pressed to give it to you in all of its gory details, but the basic theory goes like this:
Calculate a defense factor based on the number of normal dice attacks (unmodified by traits) that it takes to destroy a ship (assuming that those dice come as two weapons per turn over five turns)(actually I use a weighted average of the dice to destroy, cripple, de-crew, skeleton, and inflict a crippling critical hit or multiple significant critical hits).
Calculate an attack factor based on the effective number of normal dice equivalent the ship attacks with (over a weighted average vs. hull 4, 5, and 6 targets) (and modified by factors for range and arcs, etc.).
Multiply the DF by the AF and by modifiers for movement and turn ratings and some other things (the devil is in the details here), add the total rating for the ships it carries, multiply by the number you get per class compared to Armageddon level (I assumed x2 per step as Raid is sort of a default level of play) and divide by 100 to make the number nice. That sums up the basics. The numbers above are all divided by the average of all the Armageddon level ships for ease of general comparison to each other.
Is the method sound? I have tried, but the calculation concept is limited. It does produce a lot of results that agree with conventional wisdom and some that are unexpected (for example it really likes the Ashinta Minbari escort – one of the best Raid level ships in the game according to these calculations). In short, it is what it is…
Thanks,
Humbaba