ochd said:
Don't suppose the first edition Psion supplement sheds any light?
I'll look in the Psion book now...
ADDED:
Duration isn't mentioned all that much in the rules for the newer psionic skills/talents. It is assumed that psionic skill durations last about the time of a major or minor action in a round. Suspended Animation has a duration of one week (the length of time a jump takes). So a Traveller won't need to use a cold-storage pod on a ship. A lot of the new skills use Effect. For example, to determine how much clarity a mental vision had from someone.
I'm still thinking about that faster/slower rule for psionic task checks... I'll have to see what my Traveller Calculator spits out.
MORE ADDED:
It doesn't make sense to have psionic skill difficulties made easier by taking longer to do them (because to me, it would seem that more PSI would be used if you spend an hour on something instead of a minute). I'd say the faster/slower rule doesn't apply to psionics. But I'm thinking more of X-Men style type play, which is what the Psion book is for.
Technically, psionic anything in a game is a Referee allowance thing. So maybe faster/slower would also be a Rule Zero thing as well.
EVEN MORE ADDED:
Did some testing. Since (1D x 10 Seconds) isn't a duration, then the faster/slower rule applies just like for any other skill's Task Check. So PSI isn't being drained more for more time spent on a psionic task to make it easier to do, as my first gut feeling told me otherwise. That's why I have my players telling me where their Traveller is, and what they are doing at all times. So I can get a better fix on things when task checks are needed. In X-Men, teleporting something from one space to another space would be harder to do when the Captain's screaming, "I need it here now! Not an hour from now! Got it!?" But the same PSI is spent regardless of the time spent getting it done, unless the task check fails.
NOTE: That Difficult (10+) teleportation roll (skill of 3) would have to be at least a natural 11 for it to succeed, whether it was a 2D, Boon, or Bane roll.