I like this paragraph. Traveller has a proud history of assuming competence from its Characters. If you look back at Annic Nova (JTAS #1) or The Kinunir then there are statements along the lines of
"Any character with Medic 3+ will recognise that ..."
"Any character with Computer 2+ will be able to ..."
The examples of automatic skill use demonstrate the competence of the characters and serve to automatically move the plot along.
If you look at the very modern game system GUMSHOE, then it has returned to and amplified this idea for investigative games. For GUMSHOE game, if you get to a scene with a relevant investigative ability (a subset of all the abilities) then you'll learn the core clues from that scene. This ensures that the flow of the investigation will carry on without being stymied by a failed skill roll. This idea is aired in the sidebar "Calling for Task Checks" but I would like to see that moved earlier to be part of the main intro to Skills and Tasks. I rather fear that currently it's rather overwhelmed by the ~4 pages of throwing (
:see CT) the skill check.
"Any character with Medic 3+ will recognise that ..."
"Any character with Computer 2+ will be able to ..."
The examples of automatic skill use demonstrate the competence of the characters and serve to automatically move the plot along.
If you look at the very modern game system GUMSHOE, then it has returned to and amplified this idea for investigative games. For GUMSHOE game, if you get to a scene with a relevant investigative ability (a subset of all the abilities) then you'll learn the core clues from that scene. This ensures that the flow of the investigation will carry on without being stymied by a failed skill roll. This idea is aired in the sidebar "Calling for Task Checks" but I would like to see that moved earlier to be part of the main intro to Skills and Tasks. I rather fear that currently it's rather overwhelmed by the ~4 pages of throwing (
