Tanks and cover.

By what I read here does this mean that by the rules a 1" high wall of sand bags provides cover to a size 4 tank even if only a portion of the tank facing the shooting unit is covered?

And if my group thinks it should be at least a 2" high wall to provide cover, then that should be a house rule?

We have no problem with this, just looking for clarity.
 
basicly yes its in cover from a 1" high sand bag wall.

but on the other hand house rules are good, one thing we have done is remove all terrian features that may cause confusion in the game, and that seems t work well. think of it as an abstract game not a simulation and the modles are meerly playing peices like a chess peice and its not to confusion, but again common sence helps to make things more fun in many occasions.
 
retaf33c said:
By what I read here does this mean that by the rules a 1" high wall of sand bags provides cover to a size 4 tank even if only a portion of the tank facing the shooting unit is covered?

And if my group thinks it should be at least a 2" high wall to provide cover, then that should be a house rule?

We have no problem with this, just looking for clarity.

I would say a 2" high wall would actualy block LOS to the tank... as its higher than the tank is tall.
 
cordas said:
retaf33c said:
By what I read here does this mean that by the rules a 1" high wall of sand bags provides cover to a size 4 tank even if only a portion of the tank facing the shooting unit is covered?

And if my group thinks it should be at least a 2" high wall to provide cover, then that should be a house rule?

We have no problem with this, just looking for clarity.

I would say a 2" high wall would actualy block LOS to the tank... as its higher than the tank is tall.

I agree with cordas. I put a ruler to all of the vehicles in wave 1 & 2 and with one exception all are less than 2" and would be hidden behind a 2" wall. Keep in mind that a 2" scale wall would be 10'10" in height. :shock:

For those curious on which vehicle would not be hidden, that would be the Warrior IFV. The Warrior is shorter than the WZ-551 but has two whip antennas that "expose" itself behind Cover. It would be cheesy to remove them as that is the way they are presented but they are the current exception to Cover behind 2" walls (if there ever are any as that is quite tall).
 
OK, is there a minimum height the sandbags, wall, shrubs etc have to be to provide cover? We ended up with a piece of terrain normally used as a gun emplacement for Flames of War on the table.

With a FAV parked in it, it didn't cover the hubs of the wheels. We gave it cover because we couldn't find anything that said otherwise.

Did we play it right?
 
retaf33c said:
OK, is there a minimum height the sandbags, wall, shrubs etc have to be to provide cover? We ended up with a piece of terrain normally used as a gun emplacement for Flames of War on the table.

With a FAV parked in it, it didn't cover the hubs of the wheels. We gave it cover because we couldn't find anything that said otherwise.

Did we play it right?

I think the way to handle marginal terrain is to decide before the game what to call it. That would make the terrain you mentioned work just fine. Read Mr Evil's comments above for another alternate answer as his group just doesn't use terrain that might cause confusion. The rules were designed to minimize on confusion as much as possible though. For example, if the Warrior IFV was seen only by its antennas it isn't hidden and may be shot at. The intervening terrain can only block LOS if all of the model is hidden. Even though this might seem to defy common sense a bit, it can be reasoned through. If you were a tank commander and had all of your units accounted for and saw a pair of whip antennas poking up from behind a structure I don't think that would stop you from putting an AP round directly below where they stick up. :wink:

It might not be considered cheesy to announce before a game start that your whip antennas are to be considered tied down for urban combat as that might be done in real life. Instead of a groundwave antenna you could use a skywave antenna (real item and used in urban environments) and it won't reach into the air telling eveyone where you are (i.e. :arrow: "shoot here", heh). My point is that like terrain, as long as it is understood by all players before the game starts, it should work fine. :D
 
The easiest solution is to clear define the terrain ahead of time. For example we decide what will give a tank hull down (cover) and what will not before the game starts. Low walls and such will not in our games, but a tank on a reverse slope of a hill will.
 
The Old Soldier said:
The easiest solution is to clear define the terrain ahead of time. For example we decide what will give a tank hull down (cover) and what will not before the game starts. Low walls and such will not in our games, but a tank on a reverse slope of a hill will.

I guess that would depend upon just how thick the wall was, wouldn't it? (j/k) Besides, in my villiages I might be a rather eccentric urban planner and make my walls from bricks of ERA, lol. My new chain of stores to sell this idea at will be called "Home Defense Depot". :lol:

My contractor company will be named "3 Pigs Construction" :wink:
 
retaf33c said:
OK, is there a minimum height the sandbags, wall, shrubs etc have to be to provide cover? We ended up with a piece of terrain normally used as a gun emplacement for Flames of War on the table.

With a FAV parked in it, it didn't cover the hubs of the wheels. We gave it cover because we couldn't find anything that said otherwise.

Did we play it right?

As long as both players are happy its right... I would agree with cover as long as its agreed before the game...
 
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