Tactics and Stuff EFTF

Which option? (since everyone loves a good poll)

  • 1?

    Votes: 0 0.0%
  • 2?

    Votes: 0 0.0%
  • 3?

    Votes: 0 0.0%

  • Total voters
    0
That's why I'd deliberately hunker down with my commarnd behind the chally and preferrably in cover. You could always use a shoot action to gundown one IFV and then 4d10 the the other...alternatively you could actually use the 3 actions to charge the chally straight into the IFVs (leaving your command squad hunkered down somewhere behind cover and preferably in inaccessable terrain). Even with two IFVs I would probably try to hunt the infantry before the IFVs got close enough.
 
cordas said:
Gibbs said:
Purely from a fun point of view...take option 3...

Fun for who..... :twisted: If you did that in our gaming group it would be tolerated maybe once, but after that you might find yourself rather short of opponents. :shock:

Fun would be one. Twice is over the top. As I said for fun...I wouldn't actually field this force against a non consenting opponent...that's not gaming for fun, that's being over competetive....you've gotta be willing to play a few and loose (although Cordas it sounds like you already know that :D) for the sake of having fun...if you don't have fun the game's not worth playing.

I'm more than willing to loose a few battles if they are good battles. Sure I'll be annoyed and start naval gazing but hey, if you constantly creamed your opponent you would get bored pretty quickly.
 
Gibbs said:
I'm more than willing to loose a few battles if they are good battles. Sure I'll be annoyed and start naval gazing but hey, if you constantly creamed your opponent you would get bored pretty quickly.

Personally I hate loosing and strive to avoid it at all costs, apart from breaking the game (arguements do happen and sometimes get heated :( , but thats gaming), and so do most the players I play with.

Bizzarely some of those who hate too loose the most often take themed "poor" armies (such as refusing to take the correct weapon to face what you know is the opponents army, think - don't take any power weapons or weapons with strengh 8+ and / or an AP of better than 3 against an army of Space Marines) and then get upset when they loose and blame poor tactics, bad dice or too powerfull opponent armies. Personally I don't like having to nurf my army just to try and have a balanced game.
 
cordas said:
Personally I hate loosing and strive to avoid it at all costs, apart from breaking the game (arguements do happen and sometimes get heated :( , but thats gaming), and so do most the players I play with.

Bizzarely some of those who hate too loose the most often take themed "poor" armies (such as refusing to take the correct weapon to face what you know is the opponents army, think - don't take any power weapons or weapons with strengh 8+ and / or an AP of better than 3 against an army of Space Marines) and then get upset when they loose and blame poor tactics, bad dice or too powerfull opponent armies. Personally I don't like having to nurf my army just to try and have a balanced game.

Yeah... the those pesky marines. I understand poorly themed armies. I'm not a big fan of whinny gamers who always complain either. I do occaisionally get creamed because of stupid tactics but hey you live and learn.

However, it does seem to be a bit of poor form to actually take a challenger and a command squad in a 500pt battle against the PLA...more than once :wink:


It's just not fun if you are constantly slaughtering all who stand before you without a single loss...although that might just be me.
 
See my post above.... It might be tolerated once, but after that you might find yourself rather short of opponents....
 
Nah. Half the fun is having to develop tactics/armies to defeat opponents at their own game. If you get smoked, ask for a rematch against the same force. Build a new setup and go at it.

Since this is basic rules and army composition doesn't matter, the easiest way to defeat option 3 is to take 5 FAVs and a command squad... or 6 FAVs. You should be able to dart in and out of cover to avoid the tank and swarm past the Challenger and defeat the 3 command infantry without even worrying about the big ugly.

Barring terrain limitations that is...
If he parks his guys in the center of a building or patch of terrain out of LOS you may have issues.
 
Paladin said:
Nah. Half the fun is having to develop tactics/armies to defeat opponents at their own game. If you get smoked, ask for a rematch against the same force. Build a new setup and go at it.

Since this is basic rules and army composition doesn't matter, the easiest way to defeat option 3 is to take 5 FAVs and a command squad... or 6 FAVs. You should be able to dart in and out of cover to avoid the tank and swarm past the Challenger and defeat the 3 command infantry without even worrying about the big ugly.

Barring terrain limitations that is...
If he parks his guys in the center of a building or patch of terrain out of LOS you may have issues.

Yeah, you would have to be able to setup the board the way you wanted, and be able to control deployment.... Also having 5 or 6 favs....
 
I know it's a game and we like to be good sport's about it. BUT, in warfare you want to destroy your enemies ability to wage war, ASAP with min losses to yourself. So if your opponent always choses opt #3 and you lose with the same tactics / forces. DOOM on you! Adapt. I remember back in the day, this one guy always would teleport his Terminators late in the game which chapped everyones a@#. I countered this threat when we played by having a Teleport jammer. Needless to say losing your Bad a@# squad to the Warp sucked for him and he quit using that tactic.
 
I do agree...you do need to change your tactics if you are always getting beaten. My comment was simply that both you and your regular opponents should be having fun. If you take option 3 once and ein and then continuously take option three, even when your opponent takes a whole lot of IFVs, then you aren't making it fun or challenging anymore...A good challenge is to have a fluid forve that can adapt and be changed in response to learnt tactics.
 
Just for note, On the BE boards I posted an AAR about a ww2 reenactment I went to. The Germans fielded a Tiger. Now back in the day we had little to stop the threat, even less as reenactors. Any way the plan was simple, draw the enemy into the cover were the Tiger couldn't follow thereby taking it out of the fight.
 
That... was a fun battle.

I took option 2, and my infantry got chewed up while I tried to take out the anti tank.

didn't work, warrior got killed, and I ended up losing.
we tried again, and I used USMC, took 2 shadows and obliterated his FAV's in the first turn, and it was a losing battle for him till the end.

Something we didn't do is make terrain a little tighter packed, and hard to manuever vehicles in.
 
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