ShawnDriscoll said:
Not worth the effort to fix Traveller 5. It still wouldn't be as complete or as elegant a system as Mongoose Traveller is.
Games written to use Mongoose Traveller's rules are easy to do, and they inherently are good systems to play in because of the rule design they're using.[/quote]
Shawn in a huge way you are right In that MgT is based off of the core mechanics of CT. In that CT was and is a 1st generation RPG with fairly straightforward Mechanics, sparse and utilitarian with plenty of room to add what is need to make your game at home work. The converse is that T5 is based off of T4 which started with a much more overhead in terms of complexity, said overhead is much harder to get right in that there are a bunch niggling details where one can go wrong.
ShawnDriscoll said:
Now just imagine the poor guy that decides to write a game that uses the Traveller 5 rules. Or just writes a supplement book for it. It won't be fun or playable. Traveller 5 is just someone's notes for possible use in a future RPG that may get written one day.
I don't imagine there will be the proliferation of new games from the T5 core, Mostly that isn't how the crowd who is enamoured with it think (I have known some of the people in that crowd for 20+ years). Some of them are ramping up to produce product for T5, I wish them all the luck in the world.
ShawnDriscoll said:
Back in the day, people said how great Marc Miller did with Classic Traveller. In a way they are right. It was the best SFRPG for that time. It was well written in most places. It had decent page layout and typesetting, etc. But Marc Miller had help with all that. He had a people working for him at GDW that knew publishing.
That last sentence is wrong, it should be working with him, not for him. While Marc did design and somewhat oversee CT, it always was a collective effort on the part of GDW. I can make a strong case that huge chunks of what was Traveller in the day wasn't written by Marc.
ShawnDriscoll said:
All of that was not available when Traveller 5 was being complied over the years. It was just him and his notes on what his final official vision of Traveller should be. Problem is, he still sells his previous versions of Traveller. All of which are better. Traveller 5 is just for collectors that are completists. That's who the T5 book was written for. Not people wanting to play such a game. Attempting to get a game of T5 going with a group (or a solo game) is an exercise in torture, to be performed only by those that insist that a game is contained in the book. No matter how fun the game may not be.
T5 was written in section with a different person in charge/working the parts they like the best, real the development cycle was by committee with Marc having veto power. said individuals and groups in each section are/were very territorial with their pet ideas as approved by Marc becoming Iconoclastic in their thinking... The Layout was all Marc.....
The biggest issue it that T5 is all 90s era game design, and it doesn't age well.