0 crew just means you are Skeleton crewed.katadder said:yeah but your house rule you use your redundancy on SAs too which is crazy as why would you lose crew pulling off an SA?
and i would prefer to take crits than use you way of stopping them. most peoples complaints is some of the big crits completely stop a ship firing so want redundancy, your way Target makes them even more fragile and ends the game even quicker.
Depending on the size of the crit it takes that many crew to avoid so bigger ships can avoid the real nasty ones.You don't actually have use your crew to avoid them except the ones that effect your crew directly.
With using crew to do SA just think of them getting fatigued as well wounded and so on when avoided crits. To kill a ship you still get all it's hull. The Hull is designed to protect the crew.
It works, In a 5pt raid game i took a Octurion vs a Drazi fleet with it's zillions of hull 6 strikehawks & warbirds. It came down 1 ship vs 1 ship in the end both crippled but it got big crit to finish me off. Can't avoid crits forever.
A lot of our games are very close like that. They are way easier/quicker cause we don't use the crew score like the normal rules. It so much easier only having one score to mark off instead of 7pts come off the hits & 6 off crew.
I realise not everyone will agree with our reasoning behind things it just that our games have been better. Opinion again but if i take the Beam team im still not guaranteed the win unlike in the normal rules. Guaranteed = 90%.
One thing i can tell you is going to half ship hits will a bad idea, it needs to way smaller number to avoid crits.
The crit chart does need work. It was the first thing we modded. It improved our a lot we done that over 2yrs ago. We have just keeped on tinkering with things as we have gone along.